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<blockquote data-quote="overgeeked" data-source="post: 8415969" data-attributes="member: 86653"><p>It’s on the DM to make the call. If they opt to defer to the climber, they certainly can. But there’s no obligation to. How important is this instance of climbing in the fiction? If it’s irrelevant it doesn’t need rules. If it’s important you can roll.</p><p></p><p>There could easily be factors the DM is aware of that the climber-player is not.</p><p></p><p>When playing D&D 5E do you keep a list of every instance of advantage and disadvantage and the precise circumstances that granted it? If not, why not?</p><p></p><p>Probably not because it would be pointlessly cumbersome. You have a broadly applicable rule that’s widely used to determine the mechanics. Same with FKR.</p><p></p><p>The rules tome gets in the way, slows down play, and causes players to make decisions based on the rules rather than the fiction.</p><p></p><p>Even something as simple as Over the Edge 3rd Edition will drive particular choices based on the rules rather than the fiction. In that system, active characters succeed on a 7+/2d6, while passive characters succeed on an 8+/2d6. So gamers being gamers, everyone in Over the Edge games push to be active as often as possible.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8415969, member: 86653"] It’s on the DM to make the call. If they opt to defer to the climber, they certainly can. But there’s no obligation to. How important is this instance of climbing in the fiction? If it’s irrelevant it doesn’t need rules. If it’s important you can roll. There could easily be factors the DM is aware of that the climber-player is not. When playing D&D 5E do you keep a list of every instance of advantage and disadvantage and the precise circumstances that granted it? If not, why not? Probably not because it would be pointlessly cumbersome. You have a broadly applicable rule that’s widely used to determine the mechanics. Same with FKR. The rules tome gets in the way, slows down play, and causes players to make decisions based on the rules rather than the fiction. Even something as simple as Over the Edge 3rd Edition will drive particular choices based on the rules rather than the fiction. In that system, active characters succeed on a 7+/2d6, while passive characters succeed on an 8+/2d6. So gamers being gamers, everyone in Over the Edge games push to be active as often as possible. [/QUOTE]
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