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<blockquote data-quote="Numidius" data-source="post: 8416501" data-attributes="member: 6972053"><p>Allow me a thought experiment, and see if it makes sense. </p><p></p><p>Let's pretend you (I mean you and your group) are so in love with the Duskvol setting, after playing Blades a lot, that you want to explore it from every angle possible, maybe even expand on the lore. </p><p></p><p>You decide to liberally make any type of character that comes to mind, regardless of status and importance, and play them as well in any situation you want. </p><p></p><p>While hacking the character's sheet in order to accomodate this, you realize what's really needed is a name, a role in the setting, maybe a brief description, anything else comes up in play; flashbacks are a thing, after all. </p><p></p><p>Since characters & situations are so disparate, you prefer to let go of the game structure, as you can blend those phases of play instinctively, and opt for a simpler resolution mechanic, rolling an appropriate bunch of D6s when you feel it's about time, consequences being adjudicated, case by case, by the Gm, after discussion, of course, detailed as the moment demands. Stress no longer a thing. </p><p></p><p>Maybe new people are introduced to the game, it becomes an open table, or the players have so many PCs each, that you find more convenient the Gm just rolls an x-in-6 single D6 resolution, when needed and quickly go back to the fiction. </p><p></p><p>Eventually a battle royale between major Pc and Npc factions occurs, PvPvGm, and you decide big dice pools are now deployed to represent the various assets at their disposal, and go further assigning dice to anything else will play a factor in a given situation. Rolls are now opposed in a manner straight from Risk. </p><p></p><p>All hell breaks loose. Situations not directly involved in the ongoing clashes are resolved how the Gm sees fit. </p><p>In the aftermath you spend the next sessions, basically roleplaying freeform, discussing, bargaining, re-organizing the new status quo, if any, in the setting. </p><p></p><p>Time to make new characters, new blood in town, all members of a small enterprise with great ambition. This time you want to fine detail their abilities, possessions and connections before play begins...</p></blockquote><p></p>
[QUOTE="Numidius, post: 8416501, member: 6972053"] Allow me a thought experiment, and see if it makes sense. Let's pretend you (I mean you and your group) are so in love with the Duskvol setting, after playing Blades a lot, that you want to explore it from every angle possible, maybe even expand on the lore. You decide to liberally make any type of character that comes to mind, regardless of status and importance, and play them as well in any situation you want. While hacking the character's sheet in order to accomodate this, you realize what's really needed is a name, a role in the setting, maybe a brief description, anything else comes up in play; flashbacks are a thing, after all. Since characters & situations are so disparate, you prefer to let go of the game structure, as you can blend those phases of play instinctively, and opt for a simpler resolution mechanic, rolling an appropriate bunch of D6s when you feel it's about time, consequences being adjudicated, case by case, by the Gm, after discussion, of course, detailed as the moment demands. Stress no longer a thing. Maybe new people are introduced to the game, it becomes an open table, or the players have so many PCs each, that you find more convenient the Gm just rolls an x-in-6 single D6 resolution, when needed and quickly go back to the fiction. Eventually a battle royale between major Pc and Npc factions occurs, PvPvGm, and you decide big dice pools are now deployed to represent the various assets at their disposal, and go further assigning dice to anything else will play a factor in a given situation. Rolls are now opposed in a manner straight from Risk. All hell breaks loose. Situations not directly involved in the ongoing clashes are resolved how the Gm sees fit. In the aftermath you spend the next sessions, basically roleplaying freeform, discussing, bargaining, re-organizing the new status quo, if any, in the setting. Time to make new characters, new blood in town, all members of a small enterprise with great ambition. This time you want to fine detail their abilities, possessions and connections before play begins... [/QUOTE]
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