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<blockquote data-quote="hawkeyefan" data-source="post: 8416575" data-attributes="member: 6785785"><p>It was meant as a genuine question not a challenge. I don't know what games you may or may not have played, nor what you regularly cite in discussion. I've only played it twice. I GMed one session, and played in a second. My experience with it is limited.</p><p></p><p></p><p></p><p>I'm asking specifically about Cthulhu Dark and about the bit where if a PC engages a mythos creature, that PC will die. Is this something the players are aware of? Or is it something that they are not aware of? </p><p></p><p>To me, this is a rule that lets the players know what kind of fiction this will be. It's not pulpy adventure cthulhu or Delta Green where there may be some manner of victory at times. </p><p></p><p>FKR ethos, as it seems to be presented, may advocate for removing this codified rule from the game, and instead relying on the GM to make that call. </p><p></p><p>Do you think Cthulhu Dark would work better if that was the case? I'm genuinely asking.</p><p></p><p></p><p></p><p>Yes, well we're on page 8 of a discussion, and others have been involved and shared their thoughts. You'll forgive me if I don't limit my comments solely to your first post in the thread.</p><p></p><p>But I have read many of the pages linked in your initial post, and also some of those further linked in those pages. Some I agree with....or if not agree then I can at least understand why they might be appealing. Others I don't agree with. Doesn't mean anyone is wrong. I find the general idea of "play worlds, not rules" to be a good one. But it's coupled so strongly with limiting player awareness and engagement of the rules, which I don't like.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8416575, member: 6785785"] It was meant as a genuine question not a challenge. I don't know what games you may or may not have played, nor what you regularly cite in discussion. I've only played it twice. I GMed one session, and played in a second. My experience with it is limited. I'm asking specifically about Cthulhu Dark and about the bit where if a PC engages a mythos creature, that PC will die. Is this something the players are aware of? Or is it something that they are not aware of? To me, this is a rule that lets the players know what kind of fiction this will be. It's not pulpy adventure cthulhu or Delta Green where there may be some manner of victory at times. FKR ethos, as it seems to be presented, may advocate for removing this codified rule from the game, and instead relying on the GM to make that call. Do you think Cthulhu Dark would work better if that was the case? I'm genuinely asking. Yes, well we're on page 8 of a discussion, and others have been involved and shared their thoughts. You'll forgive me if I don't limit my comments solely to your first post in the thread. But I have read many of the pages linked in your initial post, and also some of those further linked in those pages. Some I agree with....or if not agree then I can at least understand why they might be appealing. Others I don't agree with. Doesn't mean anyone is wrong. I find the general idea of "play worlds, not rules" to be a good one. But it's coupled so strongly with limiting player awareness and engagement of the rules, which I don't like. [/QUOTE]
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