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<blockquote data-quote="overgeeked" data-source="post: 8416581" data-attributes="member: 86653"><p>If they've read the rules, they'd be aware of it. If they've read much Cthulhu Mythos fiction, they'd be aware of it.</p><p></p><p>Exactly. But it's also something that can be picked up on from reading the Cthulhu Mythos stories. It's codified in Cthulhu Dark simply to make the point plain.</p><p></p><p>Not at all. FKR is about minimalist rules, but what rules do exist should support the fiction. So it's a perfectly valid rule to have. You're conflating <em>my preference</em> for players not having knowledge of the rules with what FKR presents. They're not the same, but to me, the logical conclusion of FKR ethos is that the rules should be entirely DM-facing. But that's not something written in stone.</p><p></p><p>That's due to the tendency of gamers to focus on the rules. So you will inevitably come to a point where the player has to pick between the rules and the fiction. Gamers being gamers, that will come sooner rather than later and they will inevitably pick the rules over the world. Again, the article and video I linked about gamers optimizing the fun out of games. The overlap between video game players and RPG players is significant. The total fan base of RPGs is a rounding error for video games, so I'm more than happy deferring to the data they've collected.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8416581, member: 86653"] If they've read the rules, they'd be aware of it. If they've read much Cthulhu Mythos fiction, they'd be aware of it. Exactly. But it's also something that can be picked up on from reading the Cthulhu Mythos stories. It's codified in Cthulhu Dark simply to make the point plain. Not at all. FKR is about minimalist rules, but what rules do exist should support the fiction. So it's a perfectly valid rule to have. You're conflating [I]my preference[/I] for players not having knowledge of the rules with what FKR presents. They're not the same, but to me, the logical conclusion of FKR ethos is that the rules should be entirely DM-facing. But that's not something written in stone. That's due to the tendency of gamers to focus on the rules. So you will inevitably come to a point where the player has to pick between the rules and the fiction. Gamers being gamers, that will come sooner rather than later and they will inevitably pick the rules over the world. Again, the article and video I linked about gamers optimizing the fun out of games. The overlap between video game players and RPG players is significant. The total fan base of RPGs is a rounding error for video games, so I'm more than happy deferring to the data they've collected. [/QUOTE]
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