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<blockquote data-quote="pemerton" data-source="post: 8416636" data-attributes="member: 42582"><p>I've played it.</p><p></p><p>I'm guessing I mentioned it when we played. I don't think it ever really came up. In one of our sessions an invisible shoggoth went past the PCs, and I think I described a rushing wind. But no one tried to fight it!</p><p></p><p>I don't see that rule as a big part of the system, so I'm struck that it gave your group pause.</p><p></p><p></p><p>Yeah, I don't see how to reconcile Cthulhu Dark with the idea that the GM decides based on experience, or the GM calls for a roll based on what they know about the setting.</p><p></p><p>The highest result in the pool tells us how well the PC did, and if a die was rolled for opposition, tells us whether or not the PC succeeded or failed. The GM doesn't get to set a target number or call for some boutique roll or anything like that. And as far as "playing worlds" is concerned, what counts as a sufficiently well-formed action declaration, and what range of consequences are permissible, are not discussed in the rulebook. The group has to bring that from some other RPGing experience. I used BW-style intent-and-task.</p><p></p><p>EDIT:</p><p>I don't even know what it would mean to "game" the Cthulhu Dark system.</p><p></p><p>Or what it would mean to "game" most of the RPGs I play, to be honest.</p><p></p><p>This is part of my puzzle with FKR. To the extent that it means <em>fictional positioning</em> is a necessary prerequisite to action declaration, then the only RPGing it seems to be in disagreement with is a certain sort of approach to D&D play that probably peaked during the 3E era.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8416636, member: 42582"] I've played it. I'm guessing I mentioned it when we played. I don't think it ever really came up. In one of our sessions an invisible shoggoth went past the PCs, and I think I described a rushing wind. But no one tried to fight it! I don't see that rule as a big part of the system, so I'm struck that it gave your group pause. Yeah, I don't see how to reconcile Cthulhu Dark with the idea that the GM decides based on experience, or the GM calls for a roll based on what they know about the setting. The highest result in the pool tells us how well the PC did, and if a die was rolled for opposition, tells us whether or not the PC succeeded or failed. The GM doesn't get to set a target number or call for some boutique roll or anything like that. And as far as "playing worlds" is concerned, what counts as a sufficiently well-formed action declaration, and what range of consequences are permissible, are not discussed in the rulebook. The group has to bring that from some other RPGing experience. I used BW-style intent-and-task. EDIT: I don't even know what it would mean to "game" the Cthulhu Dark system. Or what it would mean to "game" most of the RPGs I play, to be honest. This is part of my puzzle with FKR. To the extent that it means [i]fictional positioning[/i] is a necessary prerequisite to action declaration, then the only RPGing it seems to be in disagreement with is a certain sort of approach to D&D play that probably peaked during the 3E era. [/QUOTE]
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