Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8418711" data-attributes="member: 42582"><p>To be honest, I don't think I agree with that last sentence.</p><p></p><p>In my 4e game, the PCs won a skill challenge - a social encounter. That was the end of that session. The next session began with me framing the combat that followed on from that challenge. As I was stating part of my framing, one of the players pulled me up, and reminded me that <em>as a result of the players' success in the skill challenge</em>, it was established in the fiction that everyone knew the evil advisor, and not the PCs, was responsible for the bad stuff that was happening.</p><p></p><p>That's enforcement of a principle (in this case, of respecting the established consequences as binding). To my mind it's no different from pointing out that someone added up their AC wrong. In both cases - given we're talking about a leisure activity - the process and sanctions for "enforcement" are purely informal social ones.</p><p></p><p>Another example: in the BW game where I'm a player, the GM had framed a scene involving elves (he loves elves!). I could see what he was doing - it evoked memories of other games and sessions we'd played together - but it didn't connect to my own priorities (Beliefs, etc) for my character. So, following the advice to players set out in the rulebook, I declared an action that would reorient things - I tried to persuade the elf captain to accompany me back to my ancestral homeland so he could help me deal with the evil that festers there! I knew that I had little or no chance of winning this Duel of Wits - and that turned out to be the case! I didn't even get a compromise - but the process itself was enough to bring the game back onto its principled focus: my PC and his struggles.</p><p></p><p>I think it distorts our understanding to trot out cliches like <em>the players only recourse is to quit the game</em> or <em>there is no solution to principles-violating play other than not to play with d*ckheads</em>. I mean, of course not playing with d*ckheads is a good idea, but people violate principles all the time, in all areas of life, without being fundamentally unworthy people. (My BW GM is one of the best GMs I've known.) And there are all sorts of ways we handle that short of ragequitting!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8418711, member: 42582"] To be honest, I don't think I agree with that last sentence. In my 4e game, the PCs won a skill challenge - a social encounter. That was the end of that session. The next session began with me framing the combat that followed on from that challenge. As I was stating part of my framing, one of the players pulled me up, and reminded me that [I]as a result of the players' success in the skill challenge[/I], it was established in the fiction that everyone knew the evil advisor, and not the PCs, was responsible for the bad stuff that was happening. That's enforcement of a principle (in this case, of respecting the established consequences as binding). To my mind it's no different from pointing out that someone added up their AC wrong. In both cases - given we're talking about a leisure activity - the process and sanctions for "enforcement" are purely informal social ones. Another example: in the BW game where I'm a player, the GM had framed a scene involving elves (he loves elves!). I could see what he was doing - it evoked memories of other games and sessions we'd played together - but it didn't connect to my own priorities (Beliefs, etc) for my character. So, following the advice to players set out in the rulebook, I declared an action that would reorient things - I tried to persuade the elf captain to accompany me back to my ancestral homeland so he could help me deal with the evil that festers there! I knew that I had little or no chance of winning this Duel of Wits - and that turned out to be the case! I didn't even get a compromise - but the process itself was enough to bring the game back onto its principled focus: my PC and his struggles. I think it distorts our understanding to trot out cliches like [I]the players only recourse is to quit the game[/I] or [I]there is no solution to principles-violating play other than not to play with d*ckheads[/I]. I mean, of course not playing with d*ckheads is a good idea, but people violate principles all the time, in all areas of life, without being fundamentally unworthy people. (My BW GM is one of the best GMs I've known.) And there are all sorts of ways we handle that short of ragequitting! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top