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<blockquote data-quote="Manbearcat" data-source="post: 8419370" data-attributes="member: 6696971"><p>If the setting generation they created during their conversation has conflict that I feel needs to be resolved, I’d likely go to Dogs in the Vineyard player-authored-kickers during chargen, except more a hyper-rules-lite version of Blades complex flashbacks with binary results and Fail Forward informing failure.</p><p></p><p>Ok, you’ve set the scene player. Let’s roll our 2d6 contest and see who wins. You can take +/-1 because of this chargen element. </p><p></p><p>If they win, their setting stipulation is true. If they lose, sure…it’s true…but this other thing that sucks is also true.</p><p></p><p>We play from there and resolve the new scene that they’ve devised a kicker around.</p><p></p><p>We’ve just made up some layers of system so that It’s functional for play right now…but <em>wholly unsatisfying for me to GM because I don’t want to spend any portion of my cognitive workspace devising rules, stress-testing them, and iterating during play</em> (Id rather GM a hacked Dogs in the Vineyard where we’re subbing Napoleon-fealty for Faith and handling each of the chargen stuff like Dogs’ does and then use Dogs conflict resolution, agenda, and principles). There is so much meat missing from the bone that we’re inevitably building and stress-testing and iterating system through play to play at all (2d6 contests are not remotely sufficient to resolve conflicts let alone a host of them in snowballing succession…I’m going to have to devote cognitive space to working out the rest or negotiating it on a case by case basis).</p><p></p><p>And how I resolve this tells me nothing about what the standard distribution of tables does when this particular scenario arises. And it tells me nothing about how the standard distribution of this particular subset of TTRPGers (FKRers) would resolve this. So, therefore, if I’m a prospective player joining a game, it’s unclear what I’m going to get. If I’m a prospective GM courting players, it’s unclear what their expectations of the play experience are going to be.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8419370, member: 6696971"] If the setting generation they created during their conversation has conflict that I feel needs to be resolved, I’d likely go to Dogs in the Vineyard player-authored-kickers during chargen, except more a hyper-rules-lite version of Blades complex flashbacks with binary results and Fail Forward informing failure. Ok, you’ve set the scene player. Let’s roll our 2d6 contest and see who wins. You can take +/-1 because of this chargen element. If they win, their setting stipulation is true. If they lose, sure…it’s true…but this other thing that sucks is also true. We play from there and resolve the new scene that they’ve devised a kicker around. We’ve just made up some layers of system so that It’s functional for play right now…but [I]wholly unsatisfying for me to GM because I don’t want to spend any portion of my cognitive workspace devising rules, stress-testing them, and iterating during play[/I] (Id rather GM a hacked Dogs in the Vineyard where we’re subbing Napoleon-fealty for Faith and handling each of the chargen stuff like Dogs’ does and then use Dogs conflict resolution, agenda, and principles). There is so much meat missing from the bone that we’re inevitably building and stress-testing and iterating system through play to play at all (2d6 contests are not remotely sufficient to resolve conflicts let alone a host of them in snowballing succession…I’m going to have to devote cognitive space to working out the rest or negotiating it on a case by case basis). And how I resolve this tells me nothing about what the standard distribution of tables does when this particular scenario arises. And it tells me nothing about how the standard distribution of this particular subset of TTRPGers (FKRers) would resolve this. So, therefore, if I’m a prospective player joining a game, it’s unclear what I’m going to get. If I’m a prospective GM courting players, it’s unclear what their expectations of the play experience are going to be. [/QUOTE]
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