Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8419388" data-attributes="member: 86653"><p>There's two problems with that. First, in the thread -- and in RPG discussions -- it's been repeatedly shown and agreed to that the DM can arbitrarily change the rules on a whim. Second, the DM can, and is expected to, adjust the difficulty of actions while staying within the framework of the rules. D&D and DCs, for example. The DM sets the DCs. The DM declares whether an action is an automatic success, what the DC is, or if it's an automatic failure. What recourse does the player have to the DM deciding the difficulty of the action? None. It's literally the expected behavior of the DM. It's part of their job. So if a PC has a bit of text that declares they can light something on fire, the DM still has the ability to decide how difficult that is. And other mechanics and bits of text that declare other character can stop, start, slow, hinder, or enhance that fire. Right. So what in the rules prevents the DM from being a jerk about it? Literally nothing. It's not in the rules. It's in the social contract. You have to trust the DM not to be a jerk. You have to trust that they will set DCs fairly. You have to trust that they won't simply declare "rocks fall, everyone dies" the moment something they don't like happens. There's literally zero rules about that in the books. Yet, the overwhelmingly vast majority of DMs don't do that. Why? Because it's a jerk move and most DMs aren't jerks. And the players trust them not to be jerks.</p><p></p><p>The player's agency is in selecting their character options, deciding their gear and gold expenditures, and in declaring their intent of actions. That's where it stops, in traditional RPGs like D&D. The player controls their character, not the rest of the world. The player has zero control over the outcome. As above, the DM is free to set the DCs in D&D and most interesting actions have dice involved.</p><p></p><p>The example given isn't a lack of agency. It's a player not wanting to check with the DM before simply declaring something is true in the world. That's not a lack of agency, that's a lack of narrative control. Those are not the same thing.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8419388, member: 86653"] There's two problems with that. First, in the thread -- and in RPG discussions -- it's been repeatedly shown and agreed to that the DM can arbitrarily change the rules on a whim. Second, the DM can, and is expected to, adjust the difficulty of actions while staying within the framework of the rules. D&D and DCs, for example. The DM sets the DCs. The DM declares whether an action is an automatic success, what the DC is, or if it's an automatic failure. What recourse does the player have to the DM deciding the difficulty of the action? None. It's literally the expected behavior of the DM. It's part of their job. So if a PC has a bit of text that declares they can light something on fire, the DM still has the ability to decide how difficult that is. And other mechanics and bits of text that declare other character can stop, start, slow, hinder, or enhance that fire. Right. So what in the rules prevents the DM from being a jerk about it? Literally nothing. It's not in the rules. It's in the social contract. You have to trust the DM not to be a jerk. You have to trust that they will set DCs fairly. You have to trust that they won't simply declare "rocks fall, everyone dies" the moment something they don't like happens. There's literally zero rules about that in the books. Yet, the overwhelmingly vast majority of DMs don't do that. Why? Because it's a jerk move and most DMs aren't jerks. And the players trust them not to be jerks. The player's agency is in selecting their character options, deciding their gear and gold expenditures, and in declaring their intent of actions. That's where it stops, in traditional RPGs like D&D. The player controls their character, not the rest of the world. The player has zero control over the outcome. As above, the DM is free to set the DCs in D&D and most interesting actions have dice involved. The example given isn't a lack of agency. It's a player not wanting to check with the DM before simply declaring something is true in the world. That's not a lack of agency, that's a lack of narrative control. Those are not the same thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top