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<blockquote data-quote="Malmuria" data-source="post: 8419392" data-attributes="member: 7030755"><p>The rules don't depend on player knowledge of them, but do depend on dm knowledge of them. That is, in 5e for example, the player announces that they cast fireball, and the dm narrates the result of their declaration, but they have a rulebook in front of them to provide guidance/instruction as to what should happen when the player declares that specific action. Even if the player has read the rule, they have to <strong>trust</strong> that the dm will apply it fairly, even though it is within their prerogative to say, "oh but these specific goblins are actually immune to fire sorry."</p><p></p><p>I recently introduced my 8-year old nephew to dnd by giving him the excellent <a href="https://dnd.wizards.com/products/fiction/newyounger-readers-novels/young-adventurers-collection" target="_blank">Young Adventurer's Guides</a>. (We had already been playing <a href="http://www.nothankyouevil.com/" target="_blank">No Thank You Evil</a>). Anyway the YA guides are probably my favorite 5e books for a few reasons, but they include only "fluff" and no "crunch." He read through them with his mother, and so came to play with an understanding of and investment in the fiction of dnd. And he has trust in me, because, as should be obvious, I am the coolest and best uncle that ever lived. So when he casts magic missile at the ooze, he really had no idea what the mechanics of that were, he just knew what the fiction was. I used the rule to help me figure out damage, but I could have just made it up on the spot; the mechanic was really not the most important thing in that situation. He has no interest in the mechanics and is not really capable of reading the rule book, but he does like to role dice. Now, my neutrality as referee is compromised in all sorts of ways, because I want to remain the cool uncle and I want to encourage his imagination and so forth. So there's potential for the illusionism and railroading (that happens anyway in a lot of 5e games), and so a certain level of consistency in DM rulings is needed.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8419392, member: 7030755"] The rules don't depend on player knowledge of them, but do depend on dm knowledge of them. That is, in 5e for example, the player announces that they cast fireball, and the dm narrates the result of their declaration, but they have a rulebook in front of them to provide guidance/instruction as to what should happen when the player declares that specific action. Even if the player has read the rule, they have to [B]trust[/B] that the dm will apply it fairly, even though it is within their prerogative to say, "oh but these specific goblins are actually immune to fire sorry." I recently introduced my 8-year old nephew to dnd by giving him the excellent [URL='https://dnd.wizards.com/products/fiction/newyounger-readers-novels/young-adventurers-collection']Young Adventurer's Guides[/URL]. (We had already been playing [URL='http://www.nothankyouevil.com/']No Thank You Evil[/URL]). Anyway the YA guides are probably my favorite 5e books for a few reasons, but they include only "fluff" and no "crunch." He read through them with his mother, and so came to play with an understanding of and investment in the fiction of dnd. And he has trust in me, because, as should be obvious, I am the coolest and best uncle that ever lived. So when he casts magic missile at the ooze, he really had no idea what the mechanics of that were, he just knew what the fiction was. I used the rule to help me figure out damage, but I could have just made it up on the spot; the mechanic was really not the most important thing in that situation. He has no interest in the mechanics and is not really capable of reading the rule book, but he does like to role dice. Now, my neutrality as referee is compromised in all sorts of ways, because I want to remain the cool uncle and I want to encourage his imagination and so forth. So there's potential for the illusionism and railroading (that happens anyway in a lot of 5e games), and so a certain level of consistency in DM rulings is needed. [/QUOTE]
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