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<blockquote data-quote="Snarf Zagyg" data-source="post: 8419490" data-attributes="member: 7023840"><p>So, this touches on a slightly different issue which I briefly mentioned in the prior post (subject to a much longer post I've been thinking about for a while)-</p><p></p><p>What you're saying when you talk about "scaffolding" is the concept of published and known rules. Others might use the term "player-facing" rules. </p><p></p><p>Rules (as in published, generally known explicitly official regulation) allow for reliance. </p><p>"If you roll over a 15, you hit the Boojum."</p><p>The player knows that if she rolls over a 15, she will hit the Boojum! Boom! </p><p></p><p>This type of published, known rule is part of the process of play- in that when the player declares their action (I attack the Boojum!) they know what the consequences will be (they have a 25% chance of hitting the Boojum). </p><p></p><p>The thing is- other things can be important and relied upon as well. Written principles (Don't Be a Weasel, from BiTD). Heuristics (Rule of Cool, Say Yes, Fail Forward). Unwritten guidelines (If the fiction fits- try it). </p><p></p><p>These can all be relied upon! There is some advantage to the written rule... don't get me wrong! But there are also drawbacks (especially when it can grow to resemble the prolixity of a legal code). I do think it is a mistake to think that something must be written to be relied upon for adjudication, especially when it comes to TTRPGs.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8419490, member: 7023840"] So, this touches on a slightly different issue which I briefly mentioned in the prior post (subject to a much longer post I've been thinking about for a while)- What you're saying when you talk about "scaffolding" is the concept of published and known rules. Others might use the term "player-facing" rules. Rules (as in published, generally known explicitly official regulation) allow for reliance. "If you roll over a 15, you hit the Boojum." The player knows that if she rolls over a 15, she will hit the Boojum! Boom! This type of published, known rule is part of the process of play- in that when the player declares their action (I attack the Boojum!) they know what the consequences will be (they have a 25% chance of hitting the Boojum). The thing is- other things can be important and relied upon as well. Written principles (Don't Be a Weasel, from BiTD). Heuristics (Rule of Cool, Say Yes, Fail Forward). Unwritten guidelines (If the fiction fits- try it). These can all be relied upon! There is some advantage to the written rule... don't get me wrong! But there are also drawbacks (especially when it can grow to resemble the prolixity of a legal code). I do think it is a mistake to think that something must be written to be relied upon for adjudication, especially when it comes to TTRPGs. [/QUOTE]
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