Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8419513" data-attributes="member: 6696971"><p>This I agree with.</p><p></p><p>Skilled Play in Magic the Gathering is different than Skilled Play in Pictionary or Telephone (whether you’re conveying the message or decoding it).</p><p></p><p>Both of these Skilled Play paradigms can (and do) exist in the same game (I’ll put “however” here as I’m unclear if you agree or disagree).</p><p></p><p>[USER=7023840]@Snarf Zagyg[/USER]</p><p></p><p>I did a post upthread about governing principles.</p><p></p><p>The thrust of that was they matter in proportion to (a) how well they delineate this form of play from that (or another) form of play in the moment and (b) how well they engender a coherent experience that integrates with the whole of play (including the macro agenda/goal and all adjacent micro goals/aspects of play).</p><p></p><p>So for this to be true, the principles can’t be generic (they need to have sufficient zoom/resolution and they should sufficiently delineate in a way that matters to actual play) and they need to have just enough text (no less…no more) so that they’re easily digestible and their routine application leads to coherent play.</p><p></p><p>“Skip the gate guards and get to the fun” is crap. I mean I know what it’s saying…but it’s crap.</p><p></p><p>How about “At every moment…drive play towards conflict” or “Cut to the Action” (where “the action” has been laid out prior)?</p><p></p><p>Much better.</p><p></p><p>You know what else sucks? “Have fun!” (for the same reasons).</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8419513, member: 6696971"] This I agree with. Skilled Play in Magic the Gathering is different than Skilled Play in Pictionary or Telephone (whether you’re conveying the message or decoding it). Both of these Skilled Play paradigms can (and do) exist in the same game (I’ll put “however” here as I’m unclear if you agree or disagree). [USER=7023840]@Snarf Zagyg[/USER] I did a post upthread about governing principles. The thrust of that was they matter in proportion to (a) how well they delineate this form of play from that (or another) form of play in the moment and (b) how well they engender a coherent experience that integrates with the whole of play (including the macro agenda/goal and all adjacent micro goals/aspects of play). So for this to be true, the principles can’t be generic (they need to have sufficient zoom/resolution and they should sufficiently delineate in a way that matters to actual play) and they need to have just enough text (no less…no more) so that they’re easily digestible and their routine application leads to coherent play. “Skip the gate guards and get to the fun” is crap. I mean I know what it’s saying…but it’s crap. How about “At every moment…drive play towards conflict” or “Cut to the Action” (where “the action” has been laid out prior)? Much better. You know what else sucks? “Have fun!” (for the same reasons). Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top