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<blockquote data-quote="Snarf Zagyg" data-source="post: 8419546" data-attributes="member: 7023840"><p>Yes, but no. I don't disagree, but I also don't agree? I agree with caveats? I contain multitudes? </p><p></p><p>Speaking for myself (not in terms of theory, just how I view it) I see two separate things going on-</p><p></p><p>1. Granularity. This is kinda/sorta what I see you getting at when you are talking about how the principles can't be generic (must have sufficient resolution). I generally think that this is a truism- if you define a principle narrowly enough, it becomes an easy-to-apply rule ... but then it's not really a principle that is flexible enough to use in multiple situations. </p><p></p><p>This whole granularity issue is one that pops up a lot- I'm thinking, in real life, of the arguments between GAAP (rules-based accounting) and IFRS (principles-based). There are strengths and weaknesses of each method. </p><p></p><p>But generally, narrow principles (rules) are more brittle but easy-to-apply, whereas broader principles are more flexible but also more open to interpretation.</p><p></p><p>2. But ... I'm not sure I'm on board for your specific examples. Okay, "Have fun!" Yeah, that can be tough (although always a good principle!). I am not sure it is that much worse that the principles you think are easy-to-apply? </p><p> “At every moment…drive play towards conflict" </p><p>“Cut to the Action”</p><p></p><p>Those are great principles- and there are fine examples of them in many systems. But ... just like other principles, they require adjudication. Flexibility. People have different ideas of what "conflict" might mean, for example. It requires ... well, it requires the players and GM to have mutual trust and respect in application of principles, and the ability to "be on the same page" (and flexibility regarding outcomes). </p><p></p><p></p><p>I think that what it comes down to is that I am in agreement with you, I just feel that sometimes we forget that the principles that we are most used to deploying may not always be as obvious to other people.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8419546, member: 7023840"] Yes, but no. I don't disagree, but I also don't agree? I agree with caveats? I contain multitudes? Speaking for myself (not in terms of theory, just how I view it) I see two separate things going on- 1. Granularity. This is kinda/sorta what I see you getting at when you are talking about how the principles can't be generic (must have sufficient resolution). I generally think that this is a truism- if you define a principle narrowly enough, it becomes an easy-to-apply rule ... but then it's not really a principle that is flexible enough to use in multiple situations. This whole granularity issue is one that pops up a lot- I'm thinking, in real life, of the arguments between GAAP (rules-based accounting) and IFRS (principles-based). There are strengths and weaknesses of each method. But generally, narrow principles (rules) are more brittle but easy-to-apply, whereas broader principles are more flexible but also more open to interpretation. 2. But ... I'm not sure I'm on board for your specific examples. Okay, "Have fun!" Yeah, that can be tough (although always a good principle!). I am not sure it is that much worse that the principles you think are easy-to-apply? “At every moment…drive play towards conflict" “Cut to the Action” Those are great principles- and there are fine examples of them in many systems. But ... just like other principles, they require adjudication. Flexibility. People have different ideas of what "conflict" might mean, for example. It requires ... well, it requires the players and GM to have mutual trust and respect in application of principles, and the ability to "be on the same page" (and flexibility regarding outcomes). I think that what it comes down to is that I am in agreement with you, I just feel that sometimes we forget that the principles that we are most used to deploying may not always be as obvious to other people. [/QUOTE]
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