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<blockquote data-quote="pemerton" data-source="post: 8420888" data-attributes="member: 42582"><p>That first sentence seems capacious enough to capture Burning Wheel. Is it meant to?</p><p></p><p>I'm not saying that to be a prick. I'm trying to work out what I'm being told, in this thread and not just by you.</p><p></p><p>As far as I know I'm the first ENworlder ever to have downloaded and played Cthulhu Dark. For years I was the only one who posted about it. So then when I get told there's this whole RPG movement that is really wonderful, that I don't understand, but that is exemplified by a game like Cthulhu Dark, I get confused. That confusion is only amplified by being told - via rhetorical questions - that I don't <em>need</em> rules like <em>the very ones found in Cthulhu Dark which is supposed to be an exemplar of this thing that says I don't need rules</em>.</p><p></p><p>It feels to me, reading posts in this thread plus the FKRer material, like a reaction to a certain trend in D&D play and design - roughly, what I regard as the terrible design of 3E which has everything that's bad in a game like RM with almost none of what's good - is being held up as a universally valid demand on RPG play. When for me, at least, 3E D&D and six ability scores is not my baseline for conceiving of a RPG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8420888, member: 42582"] That first sentence seems capacious enough to capture Burning Wheel. Is it meant to? I'm not saying that to be a prick. I'm trying to work out what I'm being told, in this thread and not just by you. As far as I know I'm the first ENworlder ever to have downloaded and played Cthulhu Dark. For years I was the only one who posted about it. So then when I get told there's this whole RPG movement that is really wonderful, that I don't understand, but that is exemplified by a game like Cthulhu Dark, I get confused. That confusion is only amplified by being told - via rhetorical questions - that I don't [i]need[/i] rules like [i]the very ones found in Cthulhu Dark which is supposed to be an exemplar of this thing that says I don't need rules[/i]. It feels to me, reading posts in this thread plus the FKRer material, like a reaction to a certain trend in D&D play and design - roughly, what I regard as the terrible design of 3E which has everything that's bad in a game like RM with almost none of what's good - is being held up as a universally valid demand on RPG play. When for me, at least, 3E D&D and six ability scores is not my baseline for conceiving of a RPG. [/QUOTE]
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