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<blockquote data-quote="Numidius" data-source="post: 8420982" data-attributes="member: 6972053"><p>Well, my friend. I'm just responding politely and honestly to questions you asked quoting me as if they're not rethorical ones. Anyway I appreciate you speaking frankly. </p><p></p><p>I've read with interest all your play reports of various games, from 4e shenanigans to the Green knight lately. Besides many more advices from you and other forumers, also posting in this thread. </p><p></p><p>I haven't mentioned issues of trust, nor agency. I'm noy really interested in those arguments at the moment. </p><p></p><p>In recent years, I found necessary to run my games stripping a growing amount of rules and procedures as I went, toying with them in case, in order to help me manage the fiction and involve players on diegetic choices, narration and content introduction. </p><p>(Truth is I"m getting old) </p><p></p><p>Then I've found out and realized that FKR stuff just resonated and helped me make a further step in my DIY ongoing process. </p><p>An example: How to blend rpg and wargames/mass battles without any procedure, fiction first, ad-hoc resolution rolls as the table (or the bloody GM) sees fit. </p><p></p><p>Regarding your last question, maaaybe Yes, now that I think about it: remember that ultralight Burning Wheel hack I asked your opinion on, lately <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>No, I actually had in mind an ultralight Star Wars game with a dynamic similar to the Doom pool from Cortex to represent light and dark sides of the Force.</p></blockquote><p></p>
[QUOTE="Numidius, post: 8420982, member: 6972053"] Well, my friend. I'm just responding politely and honestly to questions you asked quoting me as if they're not rethorical ones. Anyway I appreciate you speaking frankly. I've read with interest all your play reports of various games, from 4e shenanigans to the Green knight lately. Besides many more advices from you and other forumers, also posting in this thread. I haven't mentioned issues of trust, nor agency. I'm noy really interested in those arguments at the moment. In recent years, I found necessary to run my games stripping a growing amount of rules and procedures as I went, toying with them in case, in order to help me manage the fiction and involve players on diegetic choices, narration and content introduction. (Truth is I"m getting old) Then I've found out and realized that FKR stuff just resonated and helped me make a further step in my DIY ongoing process. An example: How to blend rpg and wargames/mass battles without any procedure, fiction first, ad-hoc resolution rolls as the table (or the bloody GM) sees fit. Regarding your last question, maaaybe Yes, now that I think about it: remember that ultralight Burning Wheel hack I asked your opinion on, lately ;) No, I actually had in mind an ultralight Star Wars game with a dynamic similar to the Doom pool from Cortex to represent light and dark sides of the Force. [/QUOTE]
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