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<blockquote data-quote="Campbell" data-source="post: 8421105" data-attributes="member: 16586"><p>Look through Pathfinder Second Edition's page and you will find the text thoroughly peppered by phrases like <em>the GM might </em>or <em>the GM will determine</em>. The phrase <em>the GM </em>appears 385 times in a 642 page book. It appears 380 times in the text of Legend of the Five Rings 5th Edition's 337 page Core Rulebook. It appears 159 times in Infinity's 544 page Core Rulebook which devotes a substantial amount to setting material. Storyteller appears 339 times in Exalted Third Edition's 686 page Core Rulebook.</p><p></p><p>The importance of GM judgement to games like Buring Wheel, Blades in the Dark, and Apocalypse World have been well covered elsewhere.</p><p></p><p>I am at a sincere loss for a single roleplaying game released in the last 5 years that has some sort of aversion to GM judgement, where GMs are not called on to make judgement calls damn near 100+ times a session. Including some of most detailed crunchy games on the current market. This is a hobby that requires a phenomenal amount of trust between participants no matter what game you end up playing. To argue otherwise is to radically misjudge the landscape of modern game design.</p><p></p><p>I can totally understand wondering what is the point to these 500 page rulebooks if I'm going to make all these judgement calls anyway. I can understand asking what the game is contributing to the process and getting to a place where for the experience you are looking for the answer could be nothing. That's not the same thing at all as claiming a special degree of required trust.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8421105, member: 16586"] Look through Pathfinder Second Edition's page and you will find the text thoroughly peppered by phrases like [I]the GM might [/I]or [I]the GM will determine[/I]. The phrase [I]the GM [/I]appears 385 times in a 642 page book. It appears 380 times in the text of Legend of the Five Rings 5th Edition's 337 page Core Rulebook. It appears 159 times in Infinity's 544 page Core Rulebook which devotes a substantial amount to setting material. Storyteller appears 339 times in Exalted Third Edition's 686 page Core Rulebook. The importance of GM judgement to games like Buring Wheel, Blades in the Dark, and Apocalypse World have been well covered elsewhere. I am at a sincere loss for a single roleplaying game released in the last 5 years that has some sort of aversion to GM judgement, where GMs are not called on to make judgement calls damn near 100+ times a session. Including some of most detailed crunchy games on the current market. This is a hobby that requires a phenomenal amount of trust between participants no matter what game you end up playing. To argue otherwise is to radically misjudge the landscape of modern game design. I can totally understand wondering what is the point to these 500 page rulebooks if I'm going to make all these judgement calls anyway. I can understand asking what the game is contributing to the process and getting to a place where for the experience you are looking for the answer could be nothing. That's not the same thing at all as claiming a special degree of required trust. [/QUOTE]
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