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<blockquote data-quote="Ovinomancer" data-source="post: 8421112" data-attributes="member: 16814"><p>Taking this ad argumentum, this is exactly what I think is trying to be conveyed by "high trust:" that it means more flexible and interesting than a low trust game like chess. It's not really about trust -- trust is a high value word that's being used as a stand in for the point -- not giving your GM total control means you lack trust, and that's obviously bad because it's bad in other situations. It's this weird attempt to coopt a term because it sounds good. I see the same thing with the use of "living world." It's a term that sounds good but you cannot get it defined by anyone.</p><p></p><p>FKR play is all about submitting to the GM's vision of the game. I don't follow why this is being cloaked with "trust." It's not about trust.</p><p></p><p>This is the core conceit of FKR -- that the umpire/GM knows best and will provide a good game if you submit to their vision/rulings/plan. So this question seems misplaced unless we're assuming bad faith play. Having players submit to the GM's vision is part of good faith play in FKR.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8421112, member: 16814"] Taking this ad argumentum, this is exactly what I think is trying to be conveyed by "high trust:" that it means more flexible and interesting than a low trust game like chess. It's not really about trust -- trust is a high value word that's being used as a stand in for the point -- not giving your GM total control means you lack trust, and that's obviously bad because it's bad in other situations. It's this weird attempt to coopt a term because it sounds good. I see the same thing with the use of "living world." It's a term that sounds good but you cannot get it defined by anyone. FKR play is all about submitting to the GM's vision of the game. I don't follow why this is being cloaked with "trust." It's not about trust. This is the core conceit of FKR -- that the umpire/GM knows best and will provide a good game if you submit to their vision/rulings/plan. So this question seems misplaced unless we're assuming bad faith play. Having players submit to the GM's vision is part of good faith play in FKR. [/QUOTE]
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