Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8421129" data-attributes="member: 6696971"><p>I'm also wondering about the realities of "trust (high especially)" undergirding this whole thing.</p><p></p><p>I agree that it feels like a marketing word as a stand-in for another concept or another thing.</p><p></p><p>In that way it feels a lot like "fun" as a guiding principle in TTRPGing. Its simultaneously sufficiently opaque so as to be indecipherable and wholly pervasive as a concept which underwrites the zoomed out goal of all TTRPG play and all social contracts that participants enter into to play at all. And, frustrating as all hell to me, it might be weaponized by someone who wants to avoid analysis (either via a Kafka Trap or a Motte and Bailey advance and retreat defense) of play/design.</p><p></p><p>Here is what I think the word "trust (high in particular" might be doing in an FKR sense:</p><p></p><p>"High level of acquiescence to GM adjudication/volition <and then append one or both of "because the GM has exhibited sufficient competency to deliver the goods prior" and/or "because a lead participant taking the most active role and being the most potent force for movement of the gamestate/fiction is preferred because of pacing/flow/cognitive workspace of the individuals at the table up to and including the ability to be passive at their discretion>."</p><p></p><p>That is a mouthful yes. But trust (high or other) doesn't remotely do the work to delineate FKR from other forms of TTRPG play. All games share trust and even high trust (on multiple axes). Dogs in the Vineyard and Blades in the Dark and D&D 4e are absolutely "high trust" games. A GM can UTTERLY SUCK at running those games and a GM can be brilliant. A player (or host of them) can UTTERLY SUCK at playing those games and a player (or host of them) can be brilliant.</p><p></p><p>However, "high level of acquiescence to GM adjudication/volition <for reasons x and/or y>?" That explains the paradigm of play and explains the differences between FKR and Dogs in the Vineyard or Blades in the Dark or D&D 4e (all 3 of which are very different games from each other but have similar overlap on the "acquiescence to GM" component of the Venn Diagram).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8421129, member: 6696971"] I'm also wondering about the realities of "trust (high especially)" undergirding this whole thing. I agree that it feels like a marketing word as a stand-in for another concept or another thing. In that way it feels a lot like "fun" as a guiding principle in TTRPGing. Its simultaneously sufficiently opaque so as to be indecipherable and wholly pervasive as a concept which underwrites the zoomed out goal of all TTRPG play and all social contracts that participants enter into to play at all. And, frustrating as all hell to me, it might be weaponized by someone who wants to avoid analysis (either via a Kafka Trap or a Motte and Bailey advance and retreat defense) of play/design. Here is what I think the word "trust (high in particular" might be doing in an FKR sense: "High level of acquiescence to GM adjudication/volition <and then append one or both of "because the GM has exhibited sufficient competency to deliver the goods prior" and/or "because a lead participant taking the most active role and being the most potent force for movement of the gamestate/fiction is preferred because of pacing/flow/cognitive workspace of the individuals at the table up to and including the ability to be passive at their discretion>." That is a mouthful yes. But trust (high or other) doesn't remotely do the work to delineate FKR from other forms of TTRPG play. All games share trust and even high trust (on multiple axes). Dogs in the Vineyard and Blades in the Dark and D&D 4e are absolutely "high trust" games. A GM can UTTERLY SUCK at running those games and a GM can be brilliant. A player (or host of them) can UTTERLY SUCK at playing those games and a player (or host of them) can be brilliant. However, "high level of acquiescence to GM adjudication/volition <for reasons x and/or y>?" That explains the paradigm of play and explains the differences between FKR and Dogs in the Vineyard or Blades in the Dark or D&D 4e (all 3 of which are very different games from each other but have similar overlap on the "acquiescence to GM" component of the Venn Diagram). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top