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<blockquote data-quote="Manbearcat" data-source="post: 8421149" data-attributes="member: 6696971"><p>One other thing. As I wrote above, I think the concept of <em>"High level of acquiescence to GM adjudication/volition <and then append one or both of "because the GM has exhibited sufficient competency to deliver the goods prior" and/or "because a lead participant taking the most active role and being the most potent force for movement of the gamestate/fiction is preferred because of pacing/flow/cognitive workspace of the individuals at the table up to and including the ability to be passive at their discretion>"</em> is better handled on the player's side as a Best Practice. Its not a GMing principle. Things like the below:</p><p></p><p><strong><em>BRING ONLY THE ENERGY YOU HAVE TONIGHT</em></strong> - You don't need to feel pressured to bring it this night or any other night. Bring only what you can bring tonight. The game can withstand you being low energy because the GM can pick up the slack.</p><p></p><p><strong><em>THE GM KNOWS WHAT THEY'RE DOING</em></strong> - You've played with them. You know. If, instead, this is your first time at <FKR Game Name Here> Club, you have to fight...errr respect the process. This isn't a marriage. There's no ring on any fingers. If it sucks, you move on.</p><p></p><p><strong><em>WHEN ASKED, HELP KEEP THE PACING AND FLOW ALL SYSTEMS GO </em></strong>- We're all working together here. The GM may need some help on an area of expertise that you possess which they do not. But don't offer unsolicited. If they ask, be willing to step up and help to resolve the situation satisfactorily so play can keep moving at a brisk pace.</p><p></p><p></p><p>Those look like 3 * Player Best Practices for FKR players that does a lot better (more clear and more robust) work than "this is a high trust game."</p><p></p><p>[USER=7023840]@Snarf Zagyg[/USER] , we cross-posted. What do you think of those 3 * Player Best Practices instead of "high trust game?"</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8421149, member: 6696971"] One other thing. As I wrote above, I think the concept of [I]"High level of acquiescence to GM adjudication/volition <and then append one or both of "because the GM has exhibited sufficient competency to deliver the goods prior" and/or "because a lead participant taking the most active role and being the most potent force for movement of the gamestate/fiction is preferred because of pacing/flow/cognitive workspace of the individuals at the table up to and including the ability to be passive at their discretion>"[/I] is better handled on the player's side as a Best Practice. Its not a GMing principle. Things like the below: [B][I]BRING ONLY THE ENERGY YOU HAVE TONIGHT[/I][/B] - You don't need to feel pressured to bring it this night or any other night. Bring only what you can bring tonight. The game can withstand you being low energy because the GM can pick up the slack. [B][I]THE GM KNOWS WHAT THEY'RE DOING[/I][/B] - You've played with them. You know. If, instead, this is your first time at <FKR Game Name Here> Club, you have to fight...errr respect the process. This isn't a marriage. There's no ring on any fingers. If it sucks, you move on. [B][I]WHEN ASKED, HELP KEEP THE PACING AND FLOW ALL SYSTEMS GO [/I][/B]- We're all working together here. The GM may need some help on an area of expertise that you possess which they do not. But don't offer unsolicited. If they ask, be willing to step up and help to resolve the situation satisfactorily so play can keep moving at a brisk pace. Those look like 3 * Player Best Practices for FKR players that does a lot better (more clear and more robust) work than "this is a high trust game." [USER=7023840]@Snarf Zagyg[/USER] , we cross-posted. What do you think of those 3 * Player Best Practices instead of "high trust game?" [/QUOTE]
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