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<blockquote data-quote="Aldarc" data-source="post: 8422869" data-attributes="member: 5142"><p>Sure, I think that works for the OP, but less so for Ben Milton (aka <a href="https://www.youtube.com/c/QuestingBeast" target="_blank">Questing Beast</a>) - the person who wrote the FKR list both you and the OP list - who frames this as a movement within OSR as well.</p><p></p><p>This comic was even posted in one of the threads about FKR.</p><p></p><p></p><p></p><p></p><p>It's likely less an issue of simply expessing different play preferences, but, rather, <em>how</em> it is done.</p><p></p><p>So what are those massively over-complicated rule systems that you claim FKR is reacting against?</p><p></p><p></p><p>While that is good to know, that's not really what I had in mind with my criticism.</p><p></p><p></p><p>(1) Could we please stop equivocating on what is meant by "realism" in this discussion? (2) <a href="https://www.enworld.org/threads/system-matters-and-free-kriegsspiel.682620/page-19#post-8422436" target="_blank">See Campbell's point here.</a></p><p></p><p></p><p>This right here is one big reason why I don't think that I could get behind FKR. I like fiction-first games, but the idea that I should abdicate my knowledge of rules as a player in favor of GM Decides under the guise "invisible rules" is way too much of a stretch for me. Again, I think that the precarious house of assumptions that FKR built its house with (at least as outlined by Ben Milton*) is a little too incredulous for my personal tastes.</p><p></p><p>MC Moves in PbtA may not be player-facing rules, but at least I know that (a) they aren't invisible, (b) they exist should I also take the role of the MC, and (c) the game principles are such that my actions in the fiction and the dice resolution mechanics are meant to trigger moves. There is a framework of rules and principles that exist for the MC and players.</p><p></p><p>I played a session of D&D without the rule books once in my high school gaming club. The GM was absent. A prior member came to visit and filled in as the GM, and we played D&D without rule books and using paper/rocks/scissors for resolution. It was entertaining, but I think that more had to do with the knowledge of how it was ad hoc improv. We certainly didn't decree that it was worthy of its own movement or represented some Ur-style of roleplaying.</p><p></p><p>* Much as I said earlier, based on my own familiarity with Ben Milton's channel and work, I do suspect that some of Ben Milton's own personal (and OSR) game prejudices and biases made their way into that listing.</p><p></p><p></p><p>I'm personally not a fan of language that glorifies GM autocracy, GM as God, or "the GM's Burden." Ben Milton's FKR post leans into it pretty heavily too, including its whole "high trust" spiel. It's too much of a red flag for me. It's not just about how I feel about that as a player, but also as a GM and someone who is asking other people to play in such a framework.</p><p></p><p></p><p>I see nothing wrong with a new game system inspiring you to reuse old game books. I just don't think one needs FKR and its ideological framework for that.</p><p></p><p></p><p>Sure, which is the case for nearly all TTRPGs.</p><p></p><p></p><p>Cortex Prime uses the term "Game Moderator."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8422869, member: 5142"] Sure, I think that works for the OP, but less so for Ben Milton (aka [URL='https://www.youtube.com/c/QuestingBeast']Questing Beast[/URL]) - the person who wrote the FKR list both you and the OP list - who frames this as a movement within OSR as well. This comic was even posted in one of the threads about FKR. It's likely less an issue of simply expessing different play preferences, but, rather, [I]how[/I] it is done. So what are those massively over-complicated rule systems that you claim FKR is reacting against? While that is good to know, that's not really what I had in mind with my criticism. (1) Could we please stop equivocating on what is meant by "realism" in this discussion? (2) [URL='https://www.enworld.org/threads/system-matters-and-free-kriegsspiel.682620/page-19#post-8422436']See Campbell's point here.[/URL] This right here is one big reason why I don't think that I could get behind FKR. I like fiction-first games, but the idea that I should abdicate my knowledge of rules as a player in favor of GM Decides under the guise "invisible rules" is way too much of a stretch for me. Again, I think that the precarious house of assumptions that FKR built its house with (at least as outlined by Ben Milton*) is a little too incredulous for my personal tastes. MC Moves in PbtA may not be player-facing rules, but at least I know that (a) they aren't invisible, (b) they exist should I also take the role of the MC, and (c) the game principles are such that my actions in the fiction and the dice resolution mechanics are meant to trigger moves. There is a framework of rules and principles that exist for the MC and players. I played a session of D&D without the rule books once in my high school gaming club. The GM was absent. A prior member came to visit and filled in as the GM, and we played D&D without rule books and using paper/rocks/scissors for resolution. It was entertaining, but I think that more had to do with the knowledge of how it was ad hoc improv. We certainly didn't decree that it was worthy of its own movement or represented some Ur-style of roleplaying. * Much as I said earlier, based on my own familiarity with Ben Milton's channel and work, I do suspect that some of Ben Milton's own personal (and OSR) game prejudices and biases made their way into that listing. I'm personally not a fan of language that glorifies GM autocracy, GM as God, or "the GM's Burden." Ben Milton's FKR post leans into it pretty heavily too, including its whole "high trust" spiel. It's too much of a red flag for me. It's not just about how I feel about that as a player, but also as a GM and someone who is asking other people to play in such a framework. I see nothing wrong with a new game system inspiring you to reuse old game books. I just don't think one needs FKR and its ideological framework for that. Sure, which is the case for nearly all TTRPGs. Cortex Prime uses the term "Game Moderator." [/QUOTE]
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