Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8423638" data-attributes="member: 42582"><p>My general sense of the FKR stuff I've read, and of what you're mentioning here - which obviously is not disconnected from their stuff - is that by <em>rules</em> is meant something like <em>mechanics for action resolution, including action resolution subsystems</em>.</p><p></p><p>The contrast would be with rules that aren't expressed mechanically (eg most of what is GM-side in Apocalypse World) or with systems for generating content - like most of Book 3 in Classic Traveller.</p><p></p><p>Do you agree with this?</p><p></p><p>To me, this seems consistent with my suggestion upthread that the paradigm target of FKR criticisms of rules is D&D 3E. 5e D&D has a degree of overlap, including (but not limited to) elements of PC build which are definitely <em>not</em> descriptors (eg the rogue's cunning action; the fighter's action surge; etc).</p><p></p><p>Here is a controversial assertion: a good chunk of RPGers don't really want fiction-first RPGing in the Apocalypse World or Cthulhu Dark sense. They prefer a more boardgame-like experience for their combat resolution, with unstructured but relatively low-stakes free roleplay in between combats. Up those stakes too much and you will find a lot of the sort of pushback that (say) will come out in any discussion of ToH (too much "gotcha"; why does the PC's Perception and Engineering skill not factor into things; etc). Put too much structure on it and you will find a lot of the sort of pushback that (say) will come out in any discussion of 4e skill challenges (a "dice rolling exercise"; why do we <em>have</em> to get N successes even if our plan is brilliant; etc). And zooming out a bit, there seems to be a widespread expectation/aspiration that <em>GM curation</em> of the fiction is a, maybe <em>the</em>, main way of ensuring that the fiction is nicely-paced and satisfactory in its content.</p><p></p><p>Obviously the above is a coarse-grained generalisation. And I can't <em>prove</em> that the two sorts of pushback, and the expression of the aspiration, all come from much the same people. It's my impression of things.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8423638, member: 42582"] My general sense of the FKR stuff I've read, and of what you're mentioning here - which obviously is not disconnected from their stuff - is that by [I]rules[/I] is meant something like [I]mechanics for action resolution, including action resolution subsystems[/I]. The contrast would be with rules that aren't expressed mechanically (eg most of what is GM-side in Apocalypse World) or with systems for generating content - like most of Book 3 in Classic Traveller. Do you agree with this? To me, this seems consistent with my suggestion upthread that the paradigm target of FKR criticisms of rules is D&D 3E. 5e D&D has a degree of overlap, including (but not limited to) elements of PC build which are definitely [i]not[/i] descriptors (eg the rogue's cunning action; the fighter's action surge; etc). Here is a controversial assertion: a good chunk of RPGers don't really want fiction-first RPGing in the Apocalypse World or Cthulhu Dark sense. They prefer a more boardgame-like experience for their combat resolution, with unstructured but relatively low-stakes free roleplay in between combats. Up those stakes too much and you will find a lot of the sort of pushback that (say) will come out in any discussion of ToH (too much "gotcha"; why does the PC's Perception and Engineering skill not factor into things; etc). Put too much structure on it and you will find a lot of the sort of pushback that (say) will come out in any discussion of 4e skill challenges (a "dice rolling exercise"; why do we [i]have[/i] to get N successes even if our plan is brilliant; etc). And zooming out a bit, there seems to be a widespread expectation/aspiration that [i]GM curation[/i] of the fiction is a, maybe [i]the[/i], main way of ensuring that the fiction is nicely-paced and satisfactory in its content. Obviously the above is a coarse-grained generalisation. And I can't [i]prove[/i] that the two sorts of pushback, and the expression of the aspiration, all come from much the same people. It's my impression of things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top