Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8424152" data-attributes="member: 16586"><p>[ATTACH=full]145170[/ATTACH]</p><p></p><p>This is my bookshelf. There are many like it, but this one is mine. There are many sorts of games here. OSR games, Forge games, traditional games. Games with dense setting material. Games with low resolution setting. Games with dense mechanics. Games with a lighter touch. Each provides a unique value and is the result of incredible design effort (which should be respected). Each justifies its existence, not by replacing the experience provided by another, but by providing a different one with its own unique value proposition.</p><p></p><p>I could have lengthy conversations about each of these games, when I would use them, when I would not. What sort of players are uniquely suited to each. What each brings to the table. The discipline involved in the process of playing or running each.</p><p></p><p>What I am looking for is a distillation of FKR that shows the unique value it brings. When you would use it instead of something else. When you would not. Something that shows its value as its own thing and not as a superior form of something else. Something that respects the discipline and craft of different forms of play. How do I integrate into my overall understanding of roleplaying games? Where does it fit? Provide me with an integrative understanding that respects the value other games bring to the table. Show me how to do it in a way that is not just 'Do whatever man'.</p><p></p><p>To me what I'm seeing of the FKR reminds of the "intuitive" training types you see in the strength sports space. People that look at the various disciplines (body building, Olympic lifting, power lifting, strong man) and opt to almost randomly take what they want from each thinking they'll get similar results. Basically they argue that all the thought, experimentation, and practice that athletes in each discipline have put in has no real merit or value. <em>I just lift bro. It's easy.</em></p><p></p><p>I hope I am wrong about that. I hope that FKR has something new to offer. That it's experience is different in the same way D&D 5e is different from Blades in the Dark. That it does not put itself up as a replacement for the rest of the hobby.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8424152, member: 16586"] [ATTACH type="full" width="506px"]145170[/ATTACH] This is my bookshelf. There are many like it, but this one is mine. There are many sorts of games here. OSR games, Forge games, traditional games. Games with dense setting material. Games with low resolution setting. Games with dense mechanics. Games with a lighter touch. Each provides a unique value and is the result of incredible design effort (which should be respected). Each justifies its existence, not by replacing the experience provided by another, but by providing a different one with its own unique value proposition. I could have lengthy conversations about each of these games, when I would use them, when I would not. What sort of players are uniquely suited to each. What each brings to the table. The discipline involved in the process of playing or running each. What I am looking for is a distillation of FKR that shows the unique value it brings. When you would use it instead of something else. When you would not. Something that shows its value as its own thing and not as a superior form of something else. Something that respects the discipline and craft of different forms of play. How do I integrate into my overall understanding of roleplaying games? Where does it fit? Provide me with an integrative understanding that respects the value other games bring to the table. Show me how to do it in a way that is not just 'Do whatever man'. To me what I'm seeing of the FKR reminds of the "intuitive" training types you see in the strength sports space. People that look at the various disciplines (body building, Olympic lifting, power lifting, strong man) and opt to almost randomly take what they want from each thinking they'll get similar results. Basically they argue that all the thought, experimentation, and practice that athletes in each discipline have put in has no real merit or value. [I]I just lift bro. It's easy.[/I] I hope I am wrong about that. I hope that FKR has something new to offer. That it's experience is different in the same way D&D 5e is different from Blades in the Dark. That it does not put itself up as a replacement for the rest of the hobby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top