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<blockquote data-quote="Snarf Zagyg" data-source="post: 8424178" data-attributes="member: 7023840"><p>I don't know that this framing is helpful. Should someone say, "Fiction first must be rubbished because it presents itself as a replacement for the entire hobby."</p><p></p><p>When you turn the interpretive lens around, it seems like a strange statement, right? D&D (and D&D-type systems) is, quite literally, the 800lb gorilla in the hobby. If you add Call of Cthulhu as a relatively "rules heavy" system, you're looking at the vast and overwhelming majority of the market.</p><p></p><p>...and yet, while games that we often discuss (like BiTD and other PbTA games, for example) are not even rounding errors compared to D&D/CoC, they still dwarf FKR. Heck, OSR clones dwarf it.</p><p></p><p>So ... a replacement for the hobby? A replacement for the wall of books that you have? No. Not even close.</p><p></p><p>It's just a small group of people playing (and occasionally putting out) indie games with miniscule rule-sets.</p><p></p><p>As for what it brings to the hobby? Diversity of gaming experiences. A multiplicity of approaching minimialist rulesets. An attempt to approach RPGs as genre exercises first. And finally, the concept of an iterative table-centric approach to rules.</p><p></p><p>No one is saying that this should be something you like; again, this doesn't even rise to the level of a rounding error within the hobby. I'm not even saying it's that new- most of it is incorporating different concepts and rules that have already been used (past is prologue). But it's usually at the margins that we get the ferment that eventually translates into more mainstream games.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8424178, member: 7023840"] I don't know that this framing is helpful. Should someone say, "Fiction first must be rubbished because it presents itself as a replacement for the entire hobby." When you turn the interpretive lens around, it seems like a strange statement, right? D&D (and D&D-type systems) is, quite literally, the 800lb gorilla in the hobby. If you add Call of Cthulhu as a relatively "rules heavy" system, you're looking at the vast and overwhelming majority of the market. ...and yet, while games that we often discuss (like BiTD and other PbTA games, for example) are not even rounding errors compared to D&D/CoC, they still dwarf FKR. Heck, OSR clones dwarf it. So ... a replacement for the hobby? A replacement for the wall of books that you have? No. Not even close. It's just a small group of people playing (and occasionally putting out) indie games with miniscule rule-sets. As for what it brings to the hobby? Diversity of gaming experiences. A multiplicity of approaching minimialist rulesets. An attempt to approach RPGs as genre exercises first. And finally, the concept of an iterative table-centric approach to rules. No one is saying that this should be something you like; again, this doesn't even rise to the level of a rounding error within the hobby. I'm not even saying it's that new- most of it is incorporating different concepts and rules that have already been used (past is prologue). But it's usually at the margins that we get the ferment that eventually translates into more mainstream games. [/QUOTE]
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