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System matters and free kriegsspiel
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8424515" data-attributes="member: 7023840"><p>If it was just that, it would be one thing. But that is not at all what I'm seeing. Look at what we just went through- over and over again about the rules, about the decision making, when the defining characteristic of the FKR games is that the rules don't matter- they aren't the focus. So what you see as surplusage, as a rallying cry, embodies the ethos as well. </p><p></p><p>Anyway, there is a fairly large gap between, "Huh, okay. I get it, but it doesn't seem that new or interesting to me," as opposed to the amount of pushback that is being generated. I guess it's because the idea that the imaginary construct (world) has primacy, not the system, is somewhat orthogonal to the idea that the system matters? But I honestly don't know. </p><p></p><p>All that said, I will go back to my original point- while the end results of FKR and (say) Fiction First can be very similar*, the process that leads to that is incredibly different. </p><p></p><p>*Not to beat a dead horse, but Cthulhu Dark predates FKR, yet the lite version perfectly encapsulates what an FKR game is, and is frequently mentioned by the handful of people into FKR. And, of course, you had people here dispute that it was an FKR game, because reasons. Which is weird.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8424515, member: 7023840"] If it was just that, it would be one thing. But that is not at all what I'm seeing. Look at what we just went through- over and over again about the rules, about the decision making, when the defining characteristic of the FKR games is that the rules don't matter- they aren't the focus. So what you see as surplusage, as a rallying cry, embodies the ethos as well. Anyway, there is a fairly large gap between, "Huh, okay. I get it, but it doesn't seem that new or interesting to me," as opposed to the amount of pushback that is being generated. I guess it's because the idea that the imaginary construct (world) has primacy, not the system, is somewhat orthogonal to the idea that the system matters? But I honestly don't know. All that said, I will go back to my original point- while the end results of FKR and (say) Fiction First can be very similar*, the process that leads to that is incredibly different. *Not to beat a dead horse, but Cthulhu Dark predates FKR, yet the lite version perfectly encapsulates what an FKR game is, and is frequently mentioned by the handful of people into FKR. And, of course, you had people here dispute that it was an FKR game, because reasons. Which is weird. [/QUOTE]
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