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<blockquote data-quote="Snarf Zagyg" data-source="post: 8424569" data-attributes="member: 7023840"><p>Ugh. No. What is "the system" of an FKR game, other than being "rule lite." There is no single "the system." That's the whole point. Unless by "the system" you mean, "There is no specific system, other than a preference for minimal rules and a concentration on the fiction." </p><p></p><p>To a certain extent, FKR deliberately offloads the complexity of rulesets onto the participants of the game. Some might find that refreshing and freeing- the realization that most rules aren't necessary when the fiction can guide you. Some might find that empowering- that they can create the rules when they need to. </p><p></p><p>Others might not- it's difficult to transition from the ability to rely on a specific system to relying on shared understanding, occasionally mediated by minimal rules.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8424569, member: 7023840"] Ugh. No. What is "the system" of an FKR game, other than being "rule lite." There is no single "the system." That's the whole point. Unless by "the system" you mean, "There is no specific system, other than a preference for minimal rules and a concentration on the fiction." To a certain extent, FKR deliberately offloads the complexity of rulesets onto the participants of the game. Some might find that refreshing and freeing- the realization that most rules aren't necessary when the fiction can guide you. Some might find that empowering- that they can create the rules when they need to. Others might not- it's difficult to transition from the ability to rely on a specific system to relying on shared understanding, occasionally mediated by minimal rules. [/QUOTE]
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