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<blockquote data-quote="overgeeked" data-source="post: 8424578" data-attributes="member: 86653"><p>And there's the disconnect. People playing FKR games disagree. It's just as valid as any other answer. </p><p></p><p>What would your character do? It depends on the character and the world they inhabit. Superman will react differently to Metropolis than Batman reacts to Gotham. Put Batman in Metropolis and there's a clash of contexts and expectation. Put Superman in Gotham and there's a clash of contexts and expectations. You can still turn those situations into game material, but it takes more work. </p><p></p><p>Fiction is used two ways. Your typical gamer "fiction first" as in the fiction of the in-character shared delusion play. And fiction as the source material. The source material absolutely can and does set the rules for the game. </p><p></p><p>What can my character do? It depends on the character and the world they inhabit. Can people fly? Not in Wuthering Heights...but they can in superhero fiction.</p><p></p><p>What was refreshing about it?</p><p></p><p>Other than the horrendous font, what's wrong with the label?</p><p></p><p>For me, the appeal is not just the ultralight systems, it's fiction first, immersive play, brains before dice, and the explicit ability to use anything as source material using "one" system. I'm fully aware that all these things exist already in the RPG space, but they haven't come together in quite the same way as the FKR. Other games do some of the same things, but not others.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8424578, member: 86653"] And there's the disconnect. People playing FKR games disagree. It's just as valid as any other answer. What would your character do? It depends on the character and the world they inhabit. Superman will react differently to Metropolis than Batman reacts to Gotham. Put Batman in Metropolis and there's a clash of contexts and expectation. Put Superman in Gotham and there's a clash of contexts and expectations. You can still turn those situations into game material, but it takes more work. Fiction is used two ways. Your typical gamer "fiction first" as in the fiction of the in-character shared delusion play. And fiction as the source material. The source material absolutely can and does set the rules for the game. What can my character do? It depends on the character and the world they inhabit. Can people fly? Not in Wuthering Heights...but they can in superhero fiction. What was refreshing about it? Other than the horrendous font, what's wrong with the label? For me, the appeal is not just the ultralight systems, it's fiction first, immersive play, brains before dice, and the explicit ability to use anything as source material using "one" system. I'm fully aware that all these things exist already in the RPG space, but they haven't come together in quite the same way as the FKR. Other games do some of the same things, but not others. [/QUOTE]
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