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<blockquote data-quote="overgeeked" data-source="post: 8424598" data-attributes="member: 86653"><p>Not at all.</p><p></p><p>They're resolved the same as any other game. As we've said. A dozen times.</p><p></p><p>The setting is mostly designed by other writers and artists. The Referee points to a piece of fiction or art and says, "Let's play that." There's your setting design. </p><p></p><p>How does a player view the process of the Referee designing a scenario without spoiling the fun and surprise of playing through that scenario? They can't. The closest you can get is something like "it's a dungeon crawl" or "West Marches in space" or "you're spice pirates on Arrakis during the transition between Atreides and Harkonnen". Do you want to know generally what to expect? Engage with the source material. We're playing FKR Star Trek TOS...so maybe watch a few TOS episodes. The scenarios will look like that.</p><p></p><p>FKR games are: Pick a fun bit of pop culture. Start playing. What more do you need?</p><p></p><p>That's mysteriously the opposite of what's been said. The players know exactly what they're getting into up front. "Would you like to play FKR Star Trek? Yes / No." That's not what you're claiming at all. How much more detail does the player need? Which era? TOS. Enterprise or not. Not. Bridge crew or not. Bridge crew. Etc. At a certain point you're just talking about playing the game instead of just playing. </p><p></p><p>You've been given that. You just reject the answers.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8424598, member: 86653"] Not at all. They're resolved the same as any other game. As we've said. A dozen times. The setting is mostly designed by other writers and artists. The Referee points to a piece of fiction or art and says, "Let's play that." There's your setting design. How does a player view the process of the Referee designing a scenario without spoiling the fun and surprise of playing through that scenario? They can't. The closest you can get is something like "it's a dungeon crawl" or "West Marches in space" or "you're spice pirates on Arrakis during the transition between Atreides and Harkonnen". Do you want to know generally what to expect? Engage with the source material. We're playing FKR Star Trek TOS...so maybe watch a few TOS episodes. The scenarios will look like that. FKR games are: Pick a fun bit of pop culture. Start playing. What more do you need? That's mysteriously the opposite of what's been said. The players know exactly what they're getting into up front. "Would you like to play FKR Star Trek? Yes / No." That's not what you're claiming at all. How much more detail does the player need? Which era? TOS. Enterprise or not. Not. Bridge crew or not. Bridge crew. Etc. At a certain point you're just talking about playing the game instead of just playing. You've been given that. You just reject the answers. [/QUOTE]
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