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System matters and free kriegsspiel
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<blockquote data-quote="pemerton" data-source="post: 8424821" data-attributes="member: 42582"><p>Huh? There are many different ways for the GM to decide the content of the fiction.</p><p></p><p>Just to set out some of them:</p><p></p><p>In the freeform murder mystery I just posted about upthread, I as GM wrote all the backstory in advance, and used that to support the framing, so that the players could solve the mystery.</p><p></p><p>When GMing Burning Wheel, some of the most important decisions about backstory are made by the players in the build of their PCs, and I as GM am expected to have regard to those matters in framing.</p><p></p><p>When I've run Cthulhu Dark and Wuthering Heights I've started the game by asking the players what their PCs are doing and where they are, and have woven those answers together to get the action going.</p><p></p><p>Which of the above is FKR-ish, if any?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8424821, member: 42582"] Huh? There are many different ways for the GM to decide the content of the fiction. Just to set out some of them: In the freeform murder mystery I just posted about upthread, I as GM wrote all the backstory in advance, and used that to support the framing, so that the players could solve the mystery. When GMing Burning Wheel, some of the most important decisions about backstory are made by the players in the build of their PCs, and I as GM am expected to have regard to those matters in framing. When I've run Cthulhu Dark and Wuthering Heights I've started the game by asking the players what their PCs are doing and where they are, and have woven those answers together to get the action going. Which of the above is FKR-ish, if any? [/QUOTE]
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