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System matters and free kriegsspiel
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<blockquote data-quote="Malmuria" data-source="post: 8424854" data-attributes="member: 7030755"><p>I don't know! I have neither an encyclopedic knowledge of rpgs nor of your posts to this forum. And, as mentioned, I am not an FKR evangelist, just think that there are some interesting ideas there. So I can try to explain what I find interesting about it and why, but I'm not well positioned to defend it as a 'movement' (because I don't care) nor to really convince anyone else (because...well I guess because I don't care). So for example, I can say these are some things which pique my interest: freeform roleplay, rules light/improvising rules, leaning/immersion into genre and setting. Those things are probably not specific to FKR, but as a non-defender of the "FKR brand," it doesn't bother me and is not a question that I need answered. Neither am I bothered by moments that lack clarity or consistency, because I'm looking for ideas, not a rigorous definition. (I will say the Wuthering Heights game is attractive to me for similar reasons.)</p><p></p><p>But in terms of what some of these FKR writers would say, this post seems to suggest that "FKR" is more an approach than a type of game. So a game can be "FKR-ified" via a simplification of rules. Again, not defending this position (I have never played half these games), just directing you to a post: </p><p>[URL unfurl="true"]https://darkwormcolt.wordpress.com/the-landshut-rules-free-kriegsspiel-rules/[/URL]</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8424854, member: 7030755"] I don't know! I have neither an encyclopedic knowledge of rpgs nor of your posts to this forum. And, as mentioned, I am not an FKR evangelist, just think that there are some interesting ideas there. So I can try to explain what I find interesting about it and why, but I'm not well positioned to defend it as a 'movement' (because I don't care) nor to really convince anyone else (because...well I guess because I don't care). So for example, I can say these are some things which pique my interest: freeform roleplay, rules light/improvising rules, leaning/immersion into genre and setting. Those things are probably not specific to FKR, but as a non-defender of the "FKR brand," it doesn't bother me and is not a question that I need answered. Neither am I bothered by moments that lack clarity or consistency, because I'm looking for ideas, not a rigorous definition. (I will say the Wuthering Heights game is attractive to me for similar reasons.) But in terms of what some of these FKR writers would say, this post seems to suggest that "FKR" is more an approach than a type of game. So a game can be "FKR-ified" via a simplification of rules. Again, not defending this position (I have never played half these games), just directing you to a post: [URL unfurl="true"]https://darkwormcolt.wordpress.com/the-landshut-rules-free-kriegsspiel-rules/[/URL] [/QUOTE]
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