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<blockquote data-quote="Manbearcat" data-source="post: 8425288" data-attributes="member: 6696971"><p>Ok. I don’t mean to be a jerk…but holy mother of god. I can’t imagine playing that? I’m struggling to distinguish what I just read from some kind of Calvinball Conch Passing hybrid. That is not what I anticipated from engaging in this thread nor from reading a few systems/blogs.</p><p></p><p>I mean…what governs the moment of play below?</p><p></p><p></p><p></p><p></p><p>We’re playing the world…not the rules. Ok.</p><p></p><p>These are the elements of the shared imagined space.</p><p></p><p>* on plane.</p><p></p><p>* big beefy jerk.</p><p></p><p>* I say I’m a shaolin archetype.</p><p></p><p>* I go tray to face to angry beefy jerk and it just works (I don’t know why).</p><p></p><p>* I try to ask questions to orient myself to the fiction (I’m playing the world) because I have no rules to orient me. I get stone cold rebuffed by the GM who says “just do it” (this really feels like someone read Apocalypse World and just ripped out all the system architecture that handles said orienting of character : player : situation …it even feels like they’re channeling VB’s casual prose).</p><p></p><p>* So I just do it…and it works (why I don’t know).</p><p></p><p></p><p>I could easily map this onto climbing or talking or running. It would all be the same; working from a huge information deficit and getting rebuffed when I try to ask orienting questions. Like so:</p><p></p><p>Player: Is this a big move? Seems like you’re describing a big move? Like a double Dino where I lose all 4 points of contact on the wall for a moment? That right? Is the hold Im leaping to a sloper or a tiny pinch or crimp? Something bad like that? I’ve gotta be tired at this point? Am I tired? Can I reroute to something more technical but time consuming? Less explosive and dangerous?</p><p></p><p>GM: If you ask me stuff, you can’t do it. Just DO it. Maybe it’ll work.</p><p></p><p>Player: …ooooooook? I reroute to a more technically demanding and lengthy route but I’ve got the gas tank for that and it’s way less dangerous.</p><p></p><p>GM: Cool. Your fingers are getting exhausted as you near the crux. One last move and you’re at the top.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p>That is a depiction of actual play? That feels like that has to be an orthodox-deviant version of FKR. That does not look like what I’ve read this far. That play example is on a continuum of Consensual Story Time or Calvinball depending upon the frequency of seemingly arbitrarily “yes” or “no” responses by the GM.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8425288, member: 6696971"] Ok. I don’t mean to be a jerk…but holy mother of god. I can’t imagine playing that? I’m struggling to distinguish what I just read from some kind of Calvinball Conch Passing hybrid. That is not what I anticipated from engaging in this thread nor from reading a few systems/blogs. I mean…what governs the moment of play below? We’re playing the world…not the rules. Ok. These are the elements of the shared imagined space. * on plane. * big beefy jerk. * I say I’m a shaolin archetype. * I go tray to face to angry beefy jerk and it just works (I don’t know why). * I try to ask questions to orient myself to the fiction (I’m playing the world) because I have no rules to orient me. I get stone cold rebuffed by the GM who says “just do it” (this really feels like someone read Apocalypse World and just ripped out all the system architecture that handles said orienting of character : player : situation …it even feels like they’re channeling VB’s casual prose). * So I just do it…and it works (why I don’t know). I could easily map this onto climbing or talking or running. It would all be the same; working from a huge information deficit and getting rebuffed when I try to ask orienting questions. Like so: Player: Is this a big move? Seems like you’re describing a big move? Like a double Dino where I lose all 4 points of contact on the wall for a moment? That right? Is the hold Im leaping to a sloper or a tiny pinch or crimp? Something bad like that? I’ve gotta be tired at this point? Am I tired? Can I reroute to something more technical but time consuming? Less explosive and dangerous? GM: If you ask me stuff, you can’t do it. Just DO it. Maybe it’ll work. Player: …ooooooook? I reroute to a more technically demanding and lengthy route but I’ve got the gas tank for that and it’s way less dangerous. GM: Cool. Your fingers are getting exhausted as you near the crux. One last move and you’re at the top. [HR][/HR] That is a depiction of actual play? That feels like that has to be an orthodox-deviant version of FKR. That does not look like what I’ve read this far. That play example is on a continuum of Consensual Story Time or Calvinball depending upon the frequency of seemingly arbitrarily “yes” or “no” responses by the GM. [/QUOTE]
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