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<blockquote data-quote="Malmuria" data-source="post: 8425809" data-attributes="member: 7030755"><p>My impression is that pre-OD&D is the goal for FKR style play; I've heard the term "Arnesonian gaming" elsewhere. Incidentally, this view would place it in specific relation to the history of dnd more so than in relation to more recent non-dnd-like rpgs. Further, my impression is that in dnd-type games there is a particular relationship between system and setting that they are trying to invert. So, rather than playing a game of 1e, or 3e, or whatever in the setting of Greyhawk, you are "playing Greyhawk." For example, see some of the quotes included in this post:</p><p></p><p>[URL unfurl="true"]https://darkwormcolt.wordpress.com/2018/10/01/play-worlds-not-rules-juggling-ideas-for-stone-age-rpg-sessions/[/URL]</p><p></p><p></p><p></p><p>There is something resonant here even when looking at the rules-lite games of the OSR. On osr forums, there is a lot of talk of "which system" to use. e.g. quesitons like, "do I use basic fantasy or OSE or the black hack?" Sometimes there is an attempt to "match" system and setting, e.g. "what system is best for barrowmaze/stonehell/ultraviolet grasslands?" or "how do I convert Against the Giants for Into the Odd." All those games might be rules lite, but there is a certain obsession over which of those variations of dnd are 'best.' </p><p></p><p>Part of my particular circumstance is that I have players who don't bother to read rules or principles anyway, so I'm basically running all the 'game' elements on my end anyway. I played a 5e campaign this way, which was done by the book, which for some of the players amounted to them rolling a die and me doing all the math and narrating the outcome. So rather than focus on system, what I want is for my players to turn to a random page of the Ultraviolet Grasslands setting book, look at one of the beautiful illustrations, and say 'this, whatever this is, I want to play this.'</p><p></p><p></p><p>[ATTACH=full]145219[/ATTACH]</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8425809, member: 7030755"] My impression is that pre-OD&D is the goal for FKR style play; I've heard the term "Arnesonian gaming" elsewhere. Incidentally, this view would place it in specific relation to the history of dnd more so than in relation to more recent non-dnd-like rpgs. Further, my impression is that in dnd-type games there is a particular relationship between system and setting that they are trying to invert. So, rather than playing a game of 1e, or 3e, or whatever in the setting of Greyhawk, you are "playing Greyhawk." For example, see some of the quotes included in this post: [URL unfurl="true"]https://darkwormcolt.wordpress.com/2018/10/01/play-worlds-not-rules-juggling-ideas-for-stone-age-rpg-sessions/[/URL] There is something resonant here even when looking at the rules-lite games of the OSR. On osr forums, there is a lot of talk of "which system" to use. e.g. quesitons like, "do I use basic fantasy or OSE or the black hack?" Sometimes there is an attempt to "match" system and setting, e.g. "what system is best for barrowmaze/stonehell/ultraviolet grasslands?" or "how do I convert Against the Giants for Into the Odd." All those games might be rules lite, but there is a certain obsession over which of those variations of dnd are 'best.' Part of my particular circumstance is that I have players who don't bother to read rules or principles anyway, so I'm basically running all the 'game' elements on my end anyway. I played a 5e campaign this way, which was done by the book, which for some of the players amounted to them rolling a die and me doing all the math and narrating the outcome. So rather than focus on system, what I want is for my players to turn to a random page of the Ultraviolet Grasslands setting book, look at one of the beautiful illustrations, and say 'this, whatever this is, I want to play this.' [ATTACH type="full" width="281px"]145219[/ATTACH] [/QUOTE]
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