Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8426361" data-attributes="member: 86653"><p>Not really. Your climbing ability is not related to the difficulty of the wall. You cannot suppose one from the other. You can assume or...</p><p></p><p>Look in the book for the answer. And once you have, you can then surmise your chances to climb a wall...except that the DM still sets the DC based on circumstances in the moment based on the fiction. So your +8 to climb could be spectacular (DC10 with advantage on the roll) or it could be meaningless (DC40 with disadvantage on the roll).</p><p></p><p>I don't think grounded is the right word. Grounded would be grounded in...something. Like grounded in reality. I think comforted is a better word. At a guess, you're comforted by the knowledge that the books list DCs and the assumption that the DM will pick something within that range. Likely because you think that list of DCs limits the DM to that certain known range of difficulty, but that's simply not true. The DM is free to make it an automatic success, automatic failure, or a roll with a DC between 2 and 50+, and use advantage or disadvantage.</p><p></p><p>Right. The unknown is scary. You're concerned that the DM might make a bad or unfair call. I get it. But there's nothing stopping a D&D DM from doing the same. The list of DC in the book doesn't stop the DM from doing any of the things I mention above. So it's a false sense of security.</p><p></p><p>It depends entirely on the particular FKR game and Referee. An FKR Ref is just as capable of telling you that you need to roll an 8+/2d6 as the D&D DM is of telling you the DC is 20. There's nothing preventing that from happening. You just assume it won't or can't. If it's an opposed roll you can see what the FKR Ref rolls with their 2d6 so you know exactly what you need to get. Also, in my experience, most DMs don't tell the player what the DC is before they roll the dice. The DM asks for a roll and the player does so and adds everything up and declares what they got. So the player generally doesn't know what DC they need to hit for success. Some things like the AC of a monster can be worked out in short order, but basically every other roll in the game is rolled "blind."</p><p></p><p>I don't know about that. You think a climber can look at a wall and deduce <em>precisely</em> what their percentage chances of scaling the wall are? That seems more than a bit far fetched. The real-world climber might gauge a wall and guesstimate their chances. But not know exactly what they are. They may have done it a thousand times, but if their concentration falters or they misjudge something, they're still going to fall.</p><p></p><p>Sure. And we all have our preferences. But that's not what FKR games do. There aren't any "surprises" on the mechanics side. Most of them have "roll 2d6, roll high" as their mechanics. What's the surprise? Referee adjudication? You still have that same "surprise" with most other RPGs.</p><p></p><p>Which specific game are you trying to play? Check the discord server. There's a lot of more knowledgeable people there.</p><p></p><p>All the same information is there, but instead of reading the rulebook you ask the Referee.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8426361, member: 86653"] Not really. Your climbing ability is not related to the difficulty of the wall. You cannot suppose one from the other. You can assume or... Look in the book for the answer. And once you have, you can then surmise your chances to climb a wall...except that the DM still sets the DC based on circumstances in the moment based on the fiction. So your +8 to climb could be spectacular (DC10 with advantage on the roll) or it could be meaningless (DC40 with disadvantage on the roll). I don't think grounded is the right word. Grounded would be grounded in...something. Like grounded in reality. I think comforted is a better word. At a guess, you're comforted by the knowledge that the books list DCs and the assumption that the DM will pick something within that range. Likely because you think that list of DCs limits the DM to that certain known range of difficulty, but that's simply not true. The DM is free to make it an automatic success, automatic failure, or a roll with a DC between 2 and 50+, and use advantage or disadvantage. Right. The unknown is scary. You're concerned that the DM might make a bad or unfair call. I get it. But there's nothing stopping a D&D DM from doing the same. The list of DC in the book doesn't stop the DM from doing any of the things I mention above. So it's a false sense of security. It depends entirely on the particular FKR game and Referee. An FKR Ref is just as capable of telling you that you need to roll an 8+/2d6 as the D&D DM is of telling you the DC is 20. There's nothing preventing that from happening. You just assume it won't or can't. If it's an opposed roll you can see what the FKR Ref rolls with their 2d6 so you know exactly what you need to get. Also, in my experience, most DMs don't tell the player what the DC is before they roll the dice. The DM asks for a roll and the player does so and adds everything up and declares what they got. So the player generally doesn't know what DC they need to hit for success. Some things like the AC of a monster can be worked out in short order, but basically every other roll in the game is rolled "blind." I don't know about that. You think a climber can look at a wall and deduce [I]precisely[/I] what their percentage chances of scaling the wall are? That seems more than a bit far fetched. The real-world climber might gauge a wall and guesstimate their chances. But not know exactly what they are. They may have done it a thousand times, but if their concentration falters or they misjudge something, they're still going to fall. Sure. And we all have our preferences. But that's not what FKR games do. There aren't any "surprises" on the mechanics side. Most of them have "roll 2d6, roll high" as their mechanics. What's the surprise? Referee adjudication? You still have that same "surprise" with most other RPGs. Which specific game are you trying to play? Check the discord server. There's a lot of more knowledgeable people there. All the same information is there, but instead of reading the rulebook you ask the Referee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top