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<blockquote data-quote="overgeeked" data-source="post: 8426381" data-attributes="member: 86653"><p>"The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and <em>you</em> are in charge of the game." 5E DMG, p4. </p><p></p><p>"As a referee, the DM acts as a mediator between the rules and the players. A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success." 5E DMG, p5.</p><p></p><p>The rules of the game say the DM is in charge and free to change the rules. The DM is free to set the DC. The DMG gives guidelines that the DM is free to follow or ignore at their pleasure. The DM sets the DC and assigns dis/advantage.</p><p></p><p>Again, it's a false sense of grounded as the DM can set whatever DC they like. You assume they will set it within the specified range. But there's no guarantee. The DM can also assign advantage and disadvantage and also declare things automatic success or automatic failure.</p><p></p><p>Most FKR games don't use modifiers of any kind. It's mostly a straight 2d6 roll, higher is better. If it's opposed, both sides roll 2d6, higher roll wins. There's no mods to hide from you. And again, the DM in D&D generally doesn't announce the DCs before the player makes a roll. So whatever modifiers they're using are secret, unless it's advantage or disadvantage for the player. You don't know the DC of a climb check...ever. You only know if you've succeeded or failed. You don't know the AC of a monster until you find out if you've hit or missed...then over the course of a fight triangulate what the AC actually is.</p><p></p><p>Exactly like most every other game. The DM generally doesn't announce to the player exactly what the DC of a given check is before the player rolls...nor do they announce exactly what and how and why the DC is what it is. The DC in D&D is a black box from the player's perspective.</p><p></p><p>You mean exactly like most every other game? You as a player only know what's on your character sheet until the DM informs you. If you want to know more...you have to ask the DM. How do you make informed decisions in D&D? You read the rulebook and assume the DM will follow those guidelines and further assume that you are now making informed decisions...then in the moment in play when a question comes up...you still have to ask the DM. So instead of reading the rulebook and having a few layers of assumptions...just ask the Referee. They're running the show anyway. They will know better than the book.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8426381, member: 86653"] "The D&D rules help you and the other players have a good time, but the rules aren't in charge. You're the DM, and [I]you[/I] are in charge of the game." 5E DMG, p4. "As a referee, the DM acts as a mediator between the rules and the players. A player tells the DM what he or she wants to do, and the DM determines whether it is successful or not, in some cases asking the player to make a die roll to determine success." 5E DMG, p5. The rules of the game say the DM is in charge and free to change the rules. The DM is free to set the DC. The DMG gives guidelines that the DM is free to follow or ignore at their pleasure. The DM sets the DC and assigns dis/advantage. Again, it's a false sense of grounded as the DM can set whatever DC they like. You assume they will set it within the specified range. But there's no guarantee. The DM can also assign advantage and disadvantage and also declare things automatic success or automatic failure. Most FKR games don't use modifiers of any kind. It's mostly a straight 2d6 roll, higher is better. If it's opposed, both sides roll 2d6, higher roll wins. There's no mods to hide from you. And again, the DM in D&D generally doesn't announce the DCs before the player makes a roll. So whatever modifiers they're using are secret, unless it's advantage or disadvantage for the player. You don't know the DC of a climb check...ever. You only know if you've succeeded or failed. You don't know the AC of a monster until you find out if you've hit or missed...then over the course of a fight triangulate what the AC actually is. Exactly like most every other game. The DM generally doesn't announce to the player exactly what the DC of a given check is before the player rolls...nor do they announce exactly what and how and why the DC is what it is. The DC in D&D is a black box from the player's perspective. You mean exactly like most every other game? You as a player only know what's on your character sheet until the DM informs you. If you want to know more...you have to ask the DM. How do you make informed decisions in D&D? You read the rulebook and assume the DM will follow those guidelines and further assume that you are now making informed decisions...then in the moment in play when a question comes up...you still have to ask the DM. So instead of reading the rulebook and having a few layers of assumptions...just ask the Referee. They're running the show anyway. They will know better than the book. [/QUOTE]
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