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<blockquote data-quote="overgeeked" data-source="post: 8426840" data-attributes="member: 86653"><p>Well, the game books disagree with you. They quite explicitly give the D&D DM exactly that power.</p><p></p><p>I disagree. The skill bonus and DC don't really model reality or the fiction very well at all. The character wouldn't know "+8 vs DC15" they'd know "that looks like a fairly difficult climb, but not too difficult." And I see no functional difference between "+8 vs DC15" and "roll the dice, higher is better" except that it telegraphs the number needed first...which is explicitly a level of precision a person in the real world or a character in the fiction would not have.</p><p></p><p>Except that's not how it works in the real world. We almost never have precise understanding of our chances of any given task succeeding. There are generally too many variables for even the human brain to account for. "It looks like a fairly difficult task, but not too difficult; I can probably do it, but not certainly" is the closest we ever really get. You think you have a 100% chance to remember what you went into the other room to get...only to completely forget what it was you were after. You think you have a 100% chance to walk across the room without issue...only to trip over something you couldn't even see...or your own feet. You think the clever thing you thought of will 100% make a particular person laugh...only for them to be put off by what you said. The world is filled with variables we simply don't know. It's an affect of gaming -- not reality -- that we expect to fully comprehend those variables.</p><p></p><p>What they would not be doing is having precise measures of skill and comparative difficulty through which to filter their decision making. Accuracy is the crux. As gamers we're used to that kind of accuracy, but it's an affect of gaming, not something that's a model of the real world. At best we have comparative reference points...but never absolutes. So "that wall looks easy to me" not "I have a 75% chance to climb it."</p><p></p><p>I didn't assert that it "never" happens. It generally doesn't. All the games I've played since DC was a thing, haven't ever seen it happen. None of the streams I watch announce the DCs up front. The plural of anecdotal evidence is not data. So sure, it's possible it does. But I've never seen it.</p><p></p><p>So exactly like most other RPGs. Would you say the DM in D&D is neutral? They have the exact same level of control over the game as the FKR Ref.</p><p></p><p>Exactly like most other RPGs.</p><p></p><p>That...in D&D...the DM is free to ignore. Less so in other games, granted.</p><p></p><p>It's not problematic. It's counter to your preference. That's all.</p><p></p><p>This conversation is mostly about comparing FKR to D&D as it's the most easily assumed shared reference point, but the FKR isn't necessarily a reaction to just D&D. I actually like the "weird" non-standard way earlier D&D editions handled various things. If I have the option, I'd rather use the various polyhedrons I've collected over the years instead of just the d20 the vast majority of the time. If I have to use one die for everything, I'd rather use at least two that are added together so there's a bell curve to work with.</p><p></p><p>Maybe. But the FKR designers and Referees have the benefit of hindsight and the 50 odd years of game design to draw from to hopefully avoid making the same mistakes. They can see what stacking rule upon rule upon rule leads to.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8426840, member: 86653"] Well, the game books disagree with you. They quite explicitly give the D&D DM exactly that power. I disagree. The skill bonus and DC don't really model reality or the fiction very well at all. The character wouldn't know "+8 vs DC15" they'd know "that looks like a fairly difficult climb, but not too difficult." And I see no functional difference between "+8 vs DC15" and "roll the dice, higher is better" except that it telegraphs the number needed first...which is explicitly a level of precision a person in the real world or a character in the fiction would not have. Except that's not how it works in the real world. We almost never have precise understanding of our chances of any given task succeeding. There are generally too many variables for even the human brain to account for. "It looks like a fairly difficult task, but not too difficult; I can probably do it, but not certainly" is the closest we ever really get. You think you have a 100% chance to remember what you went into the other room to get...only to completely forget what it was you were after. You think you have a 100% chance to walk across the room without issue...only to trip over something you couldn't even see...or your own feet. You think the clever thing you thought of will 100% make a particular person laugh...only for them to be put off by what you said. The world is filled with variables we simply don't know. It's an affect of gaming -- not reality -- that we expect to fully comprehend those variables. What they would not be doing is having precise measures of skill and comparative difficulty through which to filter their decision making. Accuracy is the crux. As gamers we're used to that kind of accuracy, but it's an affect of gaming, not something that's a model of the real world. At best we have comparative reference points...but never absolutes. So "that wall looks easy to me" not "I have a 75% chance to climb it." I didn't assert that it "never" happens. It generally doesn't. All the games I've played since DC was a thing, haven't ever seen it happen. None of the streams I watch announce the DCs up front. The plural of anecdotal evidence is not data. So sure, it's possible it does. But I've never seen it. So exactly like most other RPGs. Would you say the DM in D&D is neutral? They have the exact same level of control over the game as the FKR Ref. Exactly like most other RPGs. That...in D&D...the DM is free to ignore. Less so in other games, granted. It's not problematic. It's counter to your preference. That's all. This conversation is mostly about comparing FKR to D&D as it's the most easily assumed shared reference point, but the FKR isn't necessarily a reaction to just D&D. I actually like the "weird" non-standard way earlier D&D editions handled various things. If I have the option, I'd rather use the various polyhedrons I've collected over the years instead of just the d20 the vast majority of the time. If I have to use one die for everything, I'd rather use at least two that are added together so there's a bell curve to work with. Maybe. But the FKR designers and Referees have the benefit of hindsight and the 50 odd years of game design to draw from to hopefully avoid making the same mistakes. They can see what stacking rule upon rule upon rule leads to. [/QUOTE]
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