Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8427456" data-attributes="member: 86653"><p>Right. But it does exist. It is there in black and white. It's not revelatory to point to it. I never said it would or should be used willy-nilly or all the time. Simply pointing out that the exact same level of control for the DM exists in D&D as people are vehemently objecting to when it comes to the Referee in FKR games.</p><p></p><p>I haven't suggested any specific uses for it beyond setting the DC of tasks. Only pointed out that it exists.</p><p></p><p>If you know that you have a 75% chance to accomplish a task, that's certainty...in your chances to accomplish the task. Not certainty that you will succeed. It's a level of precision in knowledge that simply doesn't exist in the real world for most things that would require a roll in a game.</p><p></p><p>Depends on the task. If you're suggesting that you can look at a wall and know down to the percentage point how likely you are to climb it, then yeah, I call BS. If you're suggesting that you can look at a car swerving out of its lane and into yours on a rainy night and claim that you'd know down to the percentage point how likely you are to avoid a collision, then yeah, I call BS. Some things are certain. Some things are uncertain. Some things are right out. But for those uncertain things, you're not going to know a percentage chance of success or failure in the real world.</p><p></p><p>No. The numbers provide a level of specificity that's unrealistic for the character to know.</p><p></p><p>No, it's not. It's your preference. Plain and simple.</p><p></p><p>Ah. Right, so that's your example of what you're talking about and what you're objecting to. But that's not what I'm talking about, at all. I agree, the above example is problematic. But that's still not what I'm talking about.</p><p></p><p>What I'm talking about, in that example, would be the DM setting the DC for the save. That's it. The DM is free to set the DC, but that includes automatic failure, automatic success, dis/advantage, and any number. The DM does not have to report that DC to the players. So the players make the roll, then the DM reports success or failure. If the DM sets the DC...then changes it so more people fail <em>or</em> pass...that's a jerk move and bad DMing. The DM, and Referee, should be a fair and neutral arbiter. Set the challenge and let it play out. Let the dice fall where they may. But it's beyond ludicrous to assume that if the DM doesn't report the DC ahead of time then ipso facto they're cheating.</p><p></p><p>Why do DMs and GMs the world over use house rules?</p><p></p><p>There are no hidden rules in FKR. All the rules are right there. Roll 2d6, higher is better. You mean the "DC" of a given task. Why hide that? Because the character would not have the level of precision of knowledge about their chances of success.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8427456, member: 86653"] Right. But it does exist. It is there in black and white. It's not revelatory to point to it. I never said it would or should be used willy-nilly or all the time. Simply pointing out that the exact same level of control for the DM exists in D&D as people are vehemently objecting to when it comes to the Referee in FKR games. I haven't suggested any specific uses for it beyond setting the DC of tasks. Only pointed out that it exists. If you know that you have a 75% chance to accomplish a task, that's certainty...in your chances to accomplish the task. Not certainty that you will succeed. It's a level of precision in knowledge that simply doesn't exist in the real world for most things that would require a roll in a game. Depends on the task. If you're suggesting that you can look at a wall and know down to the percentage point how likely you are to climb it, then yeah, I call BS. If you're suggesting that you can look at a car swerving out of its lane and into yours on a rainy night and claim that you'd know down to the percentage point how likely you are to avoid a collision, then yeah, I call BS. Some things are certain. Some things are uncertain. Some things are right out. But for those uncertain things, you're not going to know a percentage chance of success or failure in the real world. No. The numbers provide a level of specificity that's unrealistic for the character to know. No, it's not. It's your preference. Plain and simple. Ah. Right, so that's your example of what you're talking about and what you're objecting to. But that's not what I'm talking about, at all. I agree, the above example is problematic. But that's still not what I'm talking about. What I'm talking about, in that example, would be the DM setting the DC for the save. That's it. The DM is free to set the DC, but that includes automatic failure, automatic success, dis/advantage, and any number. The DM does not have to report that DC to the players. So the players make the roll, then the DM reports success or failure. If the DM sets the DC...then changes it so more people fail [I]or[/I] pass...that's a jerk move and bad DMing. The DM, and Referee, should be a fair and neutral arbiter. Set the challenge and let it play out. Let the dice fall where they may. But it's beyond ludicrous to assume that if the DM doesn't report the DC ahead of time then ipso facto they're cheating. Why do DMs and GMs the world over use house rules? There are no hidden rules in FKR. All the rules are right there. Roll 2d6, higher is better. You mean the "DC" of a given task. Why hide that? Because the character would not have the level of precision of knowledge about their chances of success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
System matters and free kriegsspiel
Top