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<blockquote data-quote="Ovinomancer" data-source="post: 8427514" data-attributes="member: 16814"><p>I covered this. The human brain, in the moment, doesn't put things into percentage points, but the ability to actually judge and make choices based on that judgement is extremely strong. I am not my character, though, I am not in the same situation, with the history and experience and training my character has. There is nothing you as GM can describe to give me the innate understanding of the chances of success I would have in real life -- this is impossible as you cannot convey that information in a way my brain will able to process into that innate knowing. An approximation of that innate knowing is the skill bonus or % of success. You're arguing that because I don't think in percentages when I'm making a choice -- like when I played goalkeeper in soccer and knew very precisely how my throw distance affected my accuracy (I could throw to midfield from the top of the 18, but my accuracy was poor, I could hit a cone with almost perfect accuracy about 15 yards shy of midfield, and put any spin you'd want on the ball there). It wasn't in percentages, but I knew, very closely, my capabilities. Hit a sprinting midfielder by putting the ball at their feet with topspin so it runs in front of them? I knew where I could do that and where I couldn't and where it was iffy.</p><p></p><p>Since you cannot impart this knowledge in an innate way, this is what the percentages and mechanics do -- they root me in understand what my character just knows they can do but you couldn't possible explain to me, especially in that iffy area where things are rapidly shifting from all the time to can't do.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8427514, member: 16814"] I covered this. The human brain, in the moment, doesn't put things into percentage points, but the ability to actually judge and make choices based on that judgement is extremely strong. I am not my character, though, I am not in the same situation, with the history and experience and training my character has. There is nothing you as GM can describe to give me the innate understanding of the chances of success I would have in real life -- this is impossible as you cannot convey that information in a way my brain will able to process into that innate knowing. An approximation of that innate knowing is the skill bonus or % of success. You're arguing that because I don't think in percentages when I'm making a choice -- like when I played goalkeeper in soccer and knew very precisely how my throw distance affected my accuracy (I could throw to midfield from the top of the 18, but my accuracy was poor, I could hit a cone with almost perfect accuracy about 15 yards shy of midfield, and put any spin you'd want on the ball there). It wasn't in percentages, but I knew, very closely, my capabilities. Hit a sprinting midfielder by putting the ball at their feet with topspin so it runs in front of them? I knew where I could do that and where I couldn't and where it was iffy. Since you cannot impart this knowledge in an innate way, this is what the percentages and mechanics do -- they root me in understand what my character just knows they can do but you couldn't possible explain to me, especially in that iffy area where things are rapidly shifting from all the time to can't do. [/QUOTE]
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