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<blockquote data-quote="hawkeyefan" data-source="post: 8427544" data-attributes="member: 6785785"><p>Well, the example I gave was from a trad game, so yes, that's how I explained it. Bypassing the rules to get the outcome you want is lousy GMing. </p><p></p><p>I don't think that simply removing those rules so that the GM can just decide things makes that significantly different. It just removes the element that makes it obvious that they're calling the shots. It takes the elements of D&D that lean into the GM authority and force and makes them paramount. </p><p></p><p>How do you know if the GM in a FKR game is adjudicating things per whatever process there may be versus just deciding anything they like at every moment of play? One is the kind of "high-trust" that folks are citing, the other is the absolute subversion of that.....and I am struggling to see how anyone can tell the difference.</p><p></p><p>Now, maybe the group has been playing together for years, and so trust already exists. But what about a new game? How does a new player in a new group playing such a game know if they're playing with a GM who's doing things as they should be (however that may be) and one who's just making arbitrary decisions? </p><p></p><p>How can you tell the jerk GMs from the non-jerk GMs under those conditions?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8427544, member: 6785785"] Well, the example I gave was from a trad game, so yes, that's how I explained it. Bypassing the rules to get the outcome you want is lousy GMing. I don't think that simply removing those rules so that the GM can just decide things makes that significantly different. It just removes the element that makes it obvious that they're calling the shots. It takes the elements of D&D that lean into the GM authority and force and makes them paramount. How do you know if the GM in a FKR game is adjudicating things per whatever process there may be versus just deciding anything they like at every moment of play? One is the kind of "high-trust" that folks are citing, the other is the absolute subversion of that.....and I am struggling to see how anyone can tell the difference. Now, maybe the group has been playing together for years, and so trust already exists. But what about a new game? How does a new player in a new group playing such a game know if they're playing with a GM who's doing things as they should be (however that may be) and one who's just making arbitrary decisions? How can you tell the jerk GMs from the non-jerk GMs under those conditions? [/QUOTE]
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