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<blockquote data-quote="hawkeyefan" data-source="post: 8427583" data-attributes="member: 6785785"><p>Right, but it's not used in the way you're saying. Or it's not meant to be used that way, and when it is, most would classify it as bad GMing. And although it may be overlooked or forgiven here and there, the more often it's used, the worse most would say play will be.</p><p></p><p> </p><p></p><p></p><p>Let me approach this differently. I don't want to seem like I'm advocating specifically for the DC/Modifier system in and of itself. It does the job, but it's not my favorite or anything. What's important to me is not the specifics of the rule, but more that the rules are known in some way to the player so that they can then make an informed decision.</p><p></p><p>What is the point of the GM describing the situation to the player? The PC has come to the wall and they need to climb it and there's some risk of failure. What is the point of describing the wall and its features?</p><p></p><p>The point is to inform the player, right? I would think we can agree on that. I hope we can.</p><p></p><p>What rules like the DC system can do is make that information clearer. The goal is not so much about giving precise numbers as it is summarizing the situation in a precise manner. So that nothing gets lost in translation when a GM says something like "pretty difficult" or some other phrase that could be interpreted by the player in a significantly different way than the GM intended.</p><p></p><p>It's about letting the player know about the situation more accurately, to bring their understanding more in line with the character's.</p><p></p><p></p><p></p><p>I think the DC is likely set by the monster stat-block. Now, maybe there is some reason to increase or decrease it based on the fiction....this is a unique dragon who's particularly fearsome or has been empowered by magic or some other thing.....and that's fine, but again in my opinion, should be disclosed to the players. This way, they make the roll, and they know the results.</p><p></p><p>Why not let them know? Why keep it secret?</p><p></p><p></p><p></p><p>House rules are a bit different than overriding the rules in the moment. There's (ideally) some review that has taken place where a house rule was determined to be necessary, or preferred. In my 5E game, if a PC drops to 0 HP they gain a level of exhaustion. This is something we decided as a group, after seeing enough whack-a-mole in combat that it became annoying. So we discussed the situation and added something to incentivize not dropping to 0 HP.</p><p></p><p>That's quite different thing than changing the rules mid-play.</p><p></p><p></p><p></p><p>It doesn't sound like there are DCs at all based on what you're describing. Perhaps there are when it's not an opposed roll, but I don't know. My guess is that most FKR games will handle this differently. But in some of the blog posts I've read, and in some of your posts and others, it seems like the GM may just decide how things go, or may call for a roll to determine it, using some kind of factors and decision making process that players may or may not know. And even if they know the general process, they may or may not be privy to the factors the GM has decided to deem relevant in any specific instance.</p><p></p><p>But when it is a 2d6 highest wins, does the GM roll in front of the player? If not, why not? If so, why?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8427583, member: 6785785"] Right, but it's not used in the way you're saying. Or it's not meant to be used that way, and when it is, most would classify it as bad GMing. And although it may be overlooked or forgiven here and there, the more often it's used, the worse most would say play will be. Let me approach this differently. I don't want to seem like I'm advocating specifically for the DC/Modifier system in and of itself. It does the job, but it's not my favorite or anything. What's important to me is not the specifics of the rule, but more that the rules are known in some way to the player so that they can then make an informed decision. What is the point of the GM describing the situation to the player? The PC has come to the wall and they need to climb it and there's some risk of failure. What is the point of describing the wall and its features? The point is to inform the player, right? I would think we can agree on that. I hope we can. What rules like the DC system can do is make that information clearer. The goal is not so much about giving precise numbers as it is summarizing the situation in a precise manner. So that nothing gets lost in translation when a GM says something like "pretty difficult" or some other phrase that could be interpreted by the player in a significantly different way than the GM intended. It's about letting the player know about the situation more accurately, to bring their understanding more in line with the character's. I think the DC is likely set by the monster stat-block. Now, maybe there is some reason to increase or decrease it based on the fiction....this is a unique dragon who's particularly fearsome or has been empowered by magic or some other thing.....and that's fine, but again in my opinion, should be disclosed to the players. This way, they make the roll, and they know the results. Why not let them know? Why keep it secret? House rules are a bit different than overriding the rules in the moment. There's (ideally) some review that has taken place where a house rule was determined to be necessary, or preferred. In my 5E game, if a PC drops to 0 HP they gain a level of exhaustion. This is something we decided as a group, after seeing enough whack-a-mole in combat that it became annoying. So we discussed the situation and added something to incentivize not dropping to 0 HP. That's quite different thing than changing the rules mid-play. It doesn't sound like there are DCs at all based on what you're describing. Perhaps there are when it's not an opposed roll, but I don't know. My guess is that most FKR games will handle this differently. But in some of the blog posts I've read, and in some of your posts and others, it seems like the GM may just decide how things go, or may call for a roll to determine it, using some kind of factors and decision making process that players may or may not know. And even if they know the general process, they may or may not be privy to the factors the GM has decided to deem relevant in any specific instance. But when it is a 2d6 highest wins, does the GM roll in front of the player? If not, why not? If so, why? [/QUOTE]
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