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<blockquote data-quote="Numidius" data-source="post: 8431478" data-attributes="member: 6972053"><p>[USER=6696971]@Manbearcat[/USER] Here we go. I understand it's not exactly what you asked for, but there's that?</p><p></p><p>---I tend to approach most sessions, regardless of system or rules, with a big handful of d6 tosses. I interpret the results as seems appropriate. It is entirely arbitrary given the approach. </p><p></p><p>(Re: random circumstances, like bad weather)</p><p>Usually a d6 roll. High = good for the party. Low = bad for the party.</p><p></p><p>I'd frame the scene with anything anyone could reasonably know, whether that's overall general information or something a specialist in the party (say, Ranger, or Botanist, or Quartermaster) might know.</p><p></p><p>Bad consequences, for me, are more often established and adjudicated by description and context than rolls.---</p><p></p><p>-----------</p><p></p><p>Another poster, not a blogger I believe, offered a point of view ([USER=6696971]@Manbearcat[/USER] won't be happy, I know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), that I find interesting from a "Play worlds..." perspective:</p><p></p><p>--Depends how much prep I did. I don’t roll much at the table. </p><p>If there is consequence. You can plan it, or make a roll that is weighted…if it is just window dressing, just keep it in mind I guess.</p><p></p><p>By weighing I mean that most days are foggy mornings, followed by overcast, clearing up in the afternoon as the wind picks up at 3 and fog rolls back in by late supper time.</p><p>So on the roll, it about the changes to that typical day. So on a D8 you might have 1 clear sunny, but 6 types of rainy weather.</p><p></p><p>Makes hiding easy, but miserable. </p><p>Makes searching miserable…specially knowing you have a nice warm house waiting for you. Most animals hunker down during a rain…so foraging is a pain.</p><p>You need to stay away from rivers and streams during a storm, so oddly you have make a plan to gather water. </p><p>Keeping a fire is a pain. Unless you build a shelter. And starting a fire is harder. </p><p>So consequences…if searching…sucks to be you. If hiding, a lot of choices, but big consequences. </p><p>If hiding and keeping on the move, dangerous terrain, not much to forage, sickness and injury is likely.</p><p>If hunkering down….comforts might get you discovered. And local foraging is still bad.---</p><p></p><p>(Now, before unleashing the indomitable fury of caps-lock, please consider these are persons answering to me, not engaged in this thread, expressing personal playstyles in a relaxed manner)</p></blockquote><p></p>
[QUOTE="Numidius, post: 8431478, member: 6972053"] [USER=6696971]@Manbearcat[/USER] Here we go. I understand it's not exactly what you asked for, but there's that? ---I tend to approach most sessions, regardless of system or rules, with a big handful of d6 tosses. I interpret the results as seems appropriate. It is entirely arbitrary given the approach. (Re: random circumstances, like bad weather) Usually a d6 roll. High = good for the party. Low = bad for the party. I'd frame the scene with anything anyone could reasonably know, whether that's overall general information or something a specialist in the party (say, Ranger, or Botanist, or Quartermaster) might know. Bad consequences, for me, are more often established and adjudicated by description and context than rolls.--- ----------- Another poster, not a blogger I believe, offered a point of view ([USER=6696971]@Manbearcat[/USER] won't be happy, I know ;) ), that I find interesting from a "Play worlds..." perspective: --Depends how much prep I did. I don’t roll much at the table. If there is consequence. You can plan it, or make a roll that is weighted…if it is just window dressing, just keep it in mind I guess. By weighing I mean that most days are foggy mornings, followed by overcast, clearing up in the afternoon as the wind picks up at 3 and fog rolls back in by late supper time. So on the roll, it about the changes to that typical day. So on a D8 you might have 1 clear sunny, but 6 types of rainy weather. Makes hiding easy, but miserable. Makes searching miserable…specially knowing you have a nice warm house waiting for you. Most animals hunker down during a rain…so foraging is a pain. You need to stay away from rivers and streams during a storm, so oddly you have make a plan to gather water. Keeping a fire is a pain. Unless you build a shelter. And starting a fire is harder. So consequences…if searching…sucks to be you. If hiding, a lot of choices, but big consequences. If hiding and keeping on the move, dangerous terrain, not much to forage, sickness and injury is likely. If hunkering down….comforts might get you discovered. And local foraging is still bad.--- (Now, before unleashing the indomitable fury of caps-lock, please consider these are persons answering to me, not engaged in this thread, expressing personal playstyles in a relaxed manner) [/QUOTE]
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