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General Tabletop Discussion
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System matters and free kriegsspiel
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<blockquote data-quote="Ovinomancer" data-source="post: 8439533" data-attributes="member: 16814"><p>Model United Nations is probably the most popular Free Kriegsspiel game, in that it's very much similar to the conception and play of FK rather than the loose "make it random" ethos that I pull from FKR. Primarily, the adjudication in MUN is based on selected, impartial referees that have significant subject matter experience with the issues in the scenario. The scenarios are based on the real world, with real world limitations. And the scenarios are limited and finite.</p><p></p><p>FKR, meanwhile, is trying to establish subject matter expertise over fantastical things that you cannot actually have SMEs for, and instead of a SME referee, it's just what Bob thinks should happen (Trust In Bob!). The scenarios aren't real world events, nor are they generally limited or finite. Claiming that an FKR game like the Napoleon one cited above has much-all in actual common to MUN because there's roleplaying and a team of referees is a real stretch of the paradigm, and says to me that FKR is far too undefined as a concept because it's attempting to smear itself across lots of area and claim it all.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8439533, member: 16814"] Model United Nations is probably the most popular Free Kriegsspiel game, in that it's very much similar to the conception and play of FK rather than the loose "make it random" ethos that I pull from FKR. Primarily, the adjudication in MUN is based on selected, impartial referees that have significant subject matter experience with the issues in the scenario. The scenarios are based on the real world, with real world limitations. And the scenarios are limited and finite. FKR, meanwhile, is trying to establish subject matter expertise over fantastical things that you cannot actually have SMEs for, and instead of a SME referee, it's just what Bob thinks should happen (Trust In Bob!). The scenarios aren't real world events, nor are they generally limited or finite. Claiming that an FKR game like the Napoleon one cited above has much-all in actual common to MUN because there's roleplaying and a team of referees is a real stretch of the paradigm, and says to me that FKR is far too undefined as a concept because it's attempting to smear itself across lots of area and claim it all. [/QUOTE]
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