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<blockquote data-quote="jdrakeh" data-source="post: 2711981" data-attributes="member: 13892"><p>Ah, I'm not really after charting system <em>evolution</em> - I already have a pretty good handle on that. What I tried to do was pick six different games that are substantially diffferent from one another in how they handle fantasy and what elements they place their emphasis on mechanically. </p><p></p><p>Of all the games on the list, only Magic World comes close to being generic and if I revise my list, it'll be the first to get switched out (probably for my own Warlock fantasy variant of The Window, as it makes a lot of specific assumptions about the nature of magic and revolves around snti-heroes after a fashion). </p><p></p><p></p><p></p><p>Magic World was the second high fantasy RPG to be released for use with BRP. It was part of Chaosium's <em>Worlds of Wonder</em> boxed set. </p><p></p><p></p><p></p><p>C&C is more an evolution of AD&D 1e/2e than a spin-off of 3e. </p><p></p><p></p><p></p><p>I can build a GURPS character in about 30 minutes, and a Hero character in about 45. Ditto my players, so that won't be a problem when/if I get around to running a generic battery. </p><p></p><p></p><p></p><p>Point taken. I have plenty of old-school generic modules laying around, as well as a few newer ones. I'll consider switching it up if I run into a wall, but my players are pretty good about not using meta-game knowledge and are aware of what The Grand Experiment entails. </p><p></p><p></p><p></p><p>Unfortunately, I'm the only person locally who has enough familiarity with most of those games (save D&D and Ars) to run them.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2711981, member: 13892"] Ah, I'm not really after charting system [i]evolution[/i] - I already have a pretty good handle on that. What I tried to do was pick six different games that are substantially diffferent from one another in how they handle fantasy and what elements they place their emphasis on mechanically. Of all the games on the list, only Magic World comes close to being generic and if I revise my list, it'll be the first to get switched out (probably for my own Warlock fantasy variant of The Window, as it makes a lot of specific assumptions about the nature of magic and revolves around snti-heroes after a fashion). Magic World was the second high fantasy RPG to be released for use with BRP. It was part of Chaosium's [i]Worlds of Wonder[/i] boxed set. C&C is more an evolution of AD&D 1e/2e than a spin-off of 3e. I can build a GURPS character in about 30 minutes, and a Hero character in about 45. Ditto my players, so that won't be a problem when/if I get around to running a generic battery. Point taken. I have plenty of old-school generic modules laying around, as well as a few newer ones. I'll consider switching it up if I run into a wall, but my players are pretty good about not using meta-game knowledge and are aware of what The Grand Experiment entails. Unfortunately, I'm the only person locally who has enough familiarity with most of those games (save D&D and Ars) to run them. [/QUOTE]
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