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System recommendations for modern weirdness?
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<blockquote data-quote="Psion" data-source="post: 3668772" data-attributes="member: 172"><p>I don't own YotS; wouldn't know.</p><p></p><p>The Grim Tales sanity rules is a good option, of course (and if you aren't interested in leveraging some other bits of D20 Modern, you might consider using it wholesale). But it just wasn't mechanics I was speaking of; I think that the sort of writing that is in the non-Monster:The Gerund nWoD stuff is good, creepy stuff, that you won't see as much of coming from D20 material. (Though Dark Matter is close... but consider it didn't originate as a D20 setting.</p><p></p><p>I wouldn't hesitate to pour in Dark*Matter and Mysterious Places together, but perhaps that recommendation comes in part from the fact that's what I'm doing. But then I'm doing it with Spycraft, which makes NPC creation pretty trivial. But if you start with D20 Modern and pull in Mysterious places, you're mostly going after the story bits, so that's not of much concern.</p></blockquote><p></p>
[QUOTE="Psion, post: 3668772, member: 172"] I don't own YotS; wouldn't know. The Grim Tales sanity rules is a good option, of course (and if you aren't interested in leveraging some other bits of D20 Modern, you might consider using it wholesale). But it just wasn't mechanics I was speaking of; I think that the sort of writing that is in the non-Monster:The Gerund nWoD stuff is good, creepy stuff, that you won't see as much of coming from D20 material. (Though Dark Matter is close... but consider it didn't originate as a D20 setting. I wouldn't hesitate to pour in Dark*Matter and Mysterious Places together, but perhaps that recommendation comes in part from the fact that's what I'm doing. But then I'm doing it with Spycraft, which makes NPC creation pretty trivial. But if you start with D20 Modern and pull in Mysterious places, you're mostly going after the story bits, so that's not of much concern. [/QUOTE]
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