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<blockquote data-quote="pemerton" data-source="post: 7796369" data-attributes="member: 42582"><p>In <a href="https://www.enworld.org/threads/prince-valiant-session-today.666932/" target="_blank">my Prince Valiant game</a> two of the four PCs are the leaders of a holy military order that they founded - the Order of St Sigobert. One is the Master of the order, the other its Marshall.</p><p></p><p>When they lead their soldiers into battle that is resolved using the system's mass combat rules - which is basically a structured series of checks based on the Battle (= mass combat) skill. So in mechanical terms the order serves as an element of the fiction that opens up a mechanical possibility which in turn allows engaging the fiction in new ways. (Eg in our last session, linked to above, they were able to take a duke's castle using the forces of their order in conjunction with a peasant uprising.)</p><p></p><p>I know from reading (not yet playing) that Powered by the Apocalypse has rules for gangs and similar crews of NPCs, and that they don't so much open up new mechanical options as provide a new resource for performing actions - so eg when a gang is used to threaten or attack that increases the amount of harm done, makes it possible to meaningfully threaten other groups, etc.</p><p></p><p>Does anyone else have experience with these sorts of elements in their RPGing. How do other systems handle this stuff?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7796369, member: 42582"] In [url=https://www.enworld.org/threads/prince-valiant-session-today.666932/]my Prince Valiant game[/url] two of the four PCs are the leaders of a holy military order that they founded - the Order of St Sigobert. One is the Master of the order, the other its Marshall. When they lead their soldiers into battle that is resolved using the system's mass combat rules - which is basically a structured series of checks based on the Battle (= mass combat) skill. So in mechanical terms the order serves as an element of the fiction that opens up a mechanical possibility which in turn allows engaging the fiction in new ways. (Eg in our last session, linked to above, they were able to take a duke's castle using the forces of their order in conjunction with a peasant uprising.) I know from reading (not yet playing) that Powered by the Apocalypse has rules for gangs and similar crews of NPCs, and that they don't so much open up new mechanical options as provide a new resource for performing actions - so eg when a gang is used to threaten or attack that increases the amount of harm done, makes it possible to meaningfully threaten other groups, etc. Does anyone else have experience with these sorts of elements in their RPGing. How do other systems handle this stuff? [/QUOTE]
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