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<blockquote data-quote="Campbell" data-source="post: 7798634" data-attributes="member: 16586"><p>Another game I have run, but not yet had the chance to play that features mob mechanics is Exalted 3rd Edition. So in Exalted groups of enemies that are not personally a threat to demigods chosen by Unconquered Sun, but who in large enough numbers can be threatening are represented by the battle group mechanic. Player characters can purchase the Command merit to start the game with a fighting force under their command, ranging from a dozen hardened mercenaries up to an elite army of 1000 men on a starting PC. Of course that means in the fiction you are responsible for that army and likely to draw attention to yourself.</p><p></p><p>There are host of mechanics for commanding your soldiers, preventing routes, and rallying for numbers. There are even a host of supernatural powers you can get that make you a much more effective commander. While you generally will not be as capable at personal combat as a character who focuses in that way battle groups are really strong and can easily overwhelm groups of enemies because they can attack everyone within their reach.</p><p></p><p>While there are rules for leading your troops in battle there are no systems for troop management. That is mostly a matter of framing. Generally things like morale, feeding your troops, and overall strategy decisions are handled mostly through scene framing with the GM creating named NPCs to represent the interests of the fighting force. There are some really good social influence systems to handle those needs should the occur.</p><p></p><p>There are also rules for allies, followers, and cults all of which a starting PC has access to or can be earned through play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7798634, member: 16586"] Another game I have run, but not yet had the chance to play that features mob mechanics is Exalted 3rd Edition. So in Exalted groups of enemies that are not personally a threat to demigods chosen by Unconquered Sun, but who in large enough numbers can be threatening are represented by the battle group mechanic. Player characters can purchase the Command merit to start the game with a fighting force under their command, ranging from a dozen hardened mercenaries up to an elite army of 1000 men on a starting PC. Of course that means in the fiction you are responsible for that army and likely to draw attention to yourself. There are host of mechanics for commanding your soldiers, preventing routes, and rallying for numbers. There are even a host of supernatural powers you can get that make you a much more effective commander. While you generally will not be as capable at personal combat as a character who focuses in that way battle groups are really strong and can easily overwhelm groups of enemies because they can attack everyone within their reach. While there are rules for leading your troops in battle there are no systems for troop management. That is mostly a matter of framing. Generally things like morale, feeding your troops, and overall strategy decisions are handled mostly through scene framing with the GM creating named NPCs to represent the interests of the fighting force. There are some really good social influence systems to handle those needs should the occur. There are also rules for allies, followers, and cults all of which a starting PC has access to or can be earned through play. [/QUOTE]
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