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General Tabletop Discussion
*TTRPGs General
Systems That Model The World Rather Than The Story
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<blockquote data-quote="Lanefan" data-source="post: 9144790" data-attributes="member: 29398"><p>The best thing about world-modelling systems is their neutrality. The world-as-modelled - and the system that goes with it - is what it is and is consistent within itself, and can then be put to more or less whatever use the DM and-or table want it for.</p><p></p><p>That's what's kept D&D settings like Greyhawk and Forgotten Realms afloat lo these many years: yes they're "kitchen sink", but that's the point - they are what they are and it's up to the table to make best use of them. This includes the degree of backgrounding or foregrounding people want to put on the setting, i.e. is the game all about the setting and its elements or is the setting merely a backdrop for whatever else is going on.</p><p></p><p>But yes, doing it this way while at the same time keeping things fair can certainly lead to more bookkeeping. IMO it's a price worth paying.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9144790, member: 29398"] The best thing about world-modelling systems is their neutrality. The world-as-modelled - and the system that goes with it - is what it is and is consistent within itself, and can then be put to more or less whatever use the DM and-or table want it for. That's what's kept D&D settings like Greyhawk and Forgotten Realms afloat lo these many years: yes they're "kitchen sink", but that's the point - they are what they are and it's up to the table to make best use of them. This includes the degree of backgrounding or foregrounding people want to put on the setting, i.e. is the game all about the setting and its elements or is the setting merely a backdrop for whatever else is going on. But yes, doing it this way while at the same time keeping things fair can certainly lead to more bookkeeping. IMO it's a price worth paying. [/QUOTE]
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