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General Tabletop Discussion
*TTRPGs General
Systems That Model The World Rather Than The Story
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<blockquote data-quote="John Dallman" data-source="post: 9146594" data-attributes="member: 6999616"><p>This is why I like to play TTRPGs with people who have relevant real-life experience. That's not available for overt magic or super-powers, but I was just discussing damning a river to create a flood with a DM who's a civil engineer. The occult WWII campaign has two people who been in armies (one British, one Swedish), and several people who've dug into real-world occultism a fair way. We have a retired partner in a Big Four accountancy firm doing the administration for the Kingmaker campaign. </p><p></p><p>Modelling the world is a lot harder than dealing only with a story, but I find it far more satisfying.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9146594, member: 6999616"] This is why I like to play TTRPGs with people who have relevant real-life experience. That's not available for overt magic or super-powers, but I was just discussing damning a river to create a flood with a DM who's a civil engineer. The occult WWII campaign has two people who been in armies (one British, one Swedish), and several people who've dug into real-world occultism a fair way. We have a retired partner in a Big Four accountancy firm doing the administration for the Kingmaker campaign. Modelling the world is a lot harder than dealing only with a story, but I find it far more satisfying. [/QUOTE]
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