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General Tabletop Discussion
*TTRPGs General
Systems That Model The World Rather Than The Story
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<blockquote data-quote="Sepulchrave II" data-source="post: 9150211" data-attributes="member: 4303"><p>I have that itch, although not as much as I previously did. I'd suggest it's primarily about grounding the GM in the world; forming a solid, predictable set of internalized principles, from which characters and events can logically unfold. As such, it's more about evoking a rather nebulous sense of comfort and authenticity in the referee, and is of less utility to players. I'm really a simulationist at heart, although painfully cognizant of the limitations of any given model. </p><p></p><p>I find that ruminating on the mechanical "truths" of the game often leads to interesting results which can propel the game in unexpected directions; they emerge almost as though unbidden: perhaps my unconscious has been processing possibilities, and they suddenly <em>pop</em> into full view. The rules of the simulated reality act as a filter to contain and describe what is plausible or likely. </p><p></p><p>My general sense when encountering systems <em>without</em> at least some kind of skeleton of "modelled physics" - for want of a better term - is one of being adrift; without solid purchase.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9150211, member: 4303"] I have that itch, although not as much as I previously did. I'd suggest it's primarily about grounding the GM in the world; forming a solid, predictable set of internalized principles, from which characters and events can logically unfold. As such, it's more about evoking a rather nebulous sense of comfort and authenticity in the referee, and is of less utility to players. I'm really a simulationist at heart, although painfully cognizant of the limitations of any given model. I find that ruminating on the mechanical "truths" of the game often leads to interesting results which can propel the game in unexpected directions; they emerge almost as though unbidden: perhaps my unconscious has been processing possibilities, and they suddenly [I]pop[/I] into full view. The rules of the simulated reality act as a filter to contain and describe what is plausible or likely. My general sense when encountering systems [I]without[/I] at least some kind of skeleton of "modelled physics" - for want of a better term - is one of being adrift; without solid purchase. [/QUOTE]
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