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Systems That Model The World Rather Than The Story
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<blockquote data-quote="aramis erak" data-source="post: 9150284" data-attributes="member: 6779310"><p>Yeah, but most don't even get known</p><p></p><p>So is Wild Cards (the novels, not the games). And the BBC's <em><u>Misfits</u></em>. There is a GURPS Wildcards; I had it, it's pretty much mostly setting info, relying upon GURPS Supers.</p><p></p><p>The Setting of Traveller:2300 (later 2300 AD) originated in a played out kriegspielish wargame with over a dozen players... Good play is how the French wound up dominant in the setting.</p><p></p><p>Was it well considered sociologically? well, probably not in an objective level, but way more than the vast majority of games.</p><p></p><p>Not true. It took us 2 weeks, then someone joined the group playing a wizard in week 3.... that the wizard was much more potent than the supers was a real eye opener. And THAT ruined the appeal.</p><p></p><p>Also false. It may not encourage it, but it's still up to the GM and players. Many GURPS players are quite prone to sticking to genre. Even as they pointmonger the hell out of their characters mechanically, they will often play the genre as well as their fragile freak PC can allow.</p><p></p><p>Having seen it do just that... but it requires people who don't have a negative view of the setting tropes nor of GURPS.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9150284, member: 6779310"] Yeah, but most don't even get known So is Wild Cards (the novels, not the games). And the BBC's [I][U]Misfits[/U][/I]. There is a GURPS Wildcards; I had it, it's pretty much mostly setting info, relying upon GURPS Supers. The Setting of Traveller:2300 (later 2300 AD) originated in a played out kriegspielish wargame with over a dozen players... Good play is how the French wound up dominant in the setting. Was it well considered sociologically? well, probably not in an objective level, but way more than the vast majority of games. Not true. It took us 2 weeks, then someone joined the group playing a wizard in week 3.... that the wizard was much more potent than the supers was a real eye opener. And THAT ruined the appeal. Also false. It may not encourage it, but it's still up to the GM and players. Many GURPS players are quite prone to sticking to genre. Even as they pointmonger the hell out of their characters mechanically, they will often play the genre as well as their fragile freak PC can allow. Having seen it do just that... but it requires people who don't have a negative view of the setting tropes nor of GURPS. [/QUOTE]
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