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Systems That Model The World Rather Than The Story
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<blockquote data-quote="MichaelSomething" data-source="post: 9162942" data-attributes="member: 51168"><p>Dwarf Fortress! </p><p>[URL unfurl="true"]https://www.bay12games.com/dwarves/[/URL]</p><p></p><ul> <li data-xf-list-type="ul">Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.</li> <li data-xf-list-type="ul">Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.</li> <li data-xf-list-type="ul">Trade for all manner of exotic goods with your neighbors.</li> <li data-xf-list-type="ul">Establish a barony and support the nobility as they make demands of your populace. Beware scheming villains and traitors within.</li> <li data-xf-list-type="ul">Keep your dwarves happy and read their thoughts as they work and relax.</li> <li data-xf-list-type="ul">Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.</li> <li data-xf-list-type="ul">Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!</li> <li data-xf-list-type="ul">Lay out taverns, libraries, guildhalls and temples to enrich dwarven life and meet their needs. Build a shrine to a volcano deity in a volcano. Serve mushroom wine in the finest goblets. What discoveries will your dwarves make?</li> <li data-xf-list-type="ul">Accept non-dwarven residents from all over the world as your reputation grows.</li> <li data-xf-list-type="ul">Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.</li> <li data-xf-list-type="ul">Retire your fortress, then unretire it after spending time playing other roles in the world.</li> <li data-xf-list-type="ul">Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, papermaking, parchment, bookbinding and much much more...</li> <li data-xf-list-type="ul">The combat model includes skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack. In adventure mode, control each party member tactically or let them act on their own.</li> <li data-xf-list-type="ul">Generated poetry, musical forms, instruments and dances. Watch the dwarves perform, or try it yourself!</li> <li data-xf-list-type="ul">Hundreds of animals and other monsters, including many that are randomly generated for each world.</li> <li data-xf-list-type="ul">Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.</li> <li data-xf-list-type="ul">A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.</li> <li data-xf-list-type="ul">Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.</li> </ul><p>With the goal of simulating all of existence, Bay 12 estimates they’re only about 44% done.</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 9162942, member: 51168"] Dwarf Fortress! [URL unfurl="true"]https://www.bay12games.com/dwarves/[/URL] [LIST] [*]Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more. [*]Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night. [*]Trade for all manner of exotic goods with your neighbors. [*]Establish a barony and support the nobility as they make demands of your populace. Beware scheming villains and traitors within. [*]Keep your dwarves happy and read their thoughts as they work and relax. [*]Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld. [*]Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma! [*]Lay out taverns, libraries, guildhalls and temples to enrich dwarven life and meet their needs. Build a shrine to a volcano deity in a volcano. Serve mushroom wine in the finest goblets. What discoveries will your dwarves make? [*]Accept non-dwarven residents from all over the world as your reputation grows. [*]Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves. [*]Retire your fortress, then unretire it after spending time playing other roles in the world. [*]Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, papermaking, parchment, bookbinding and much much more... [*]The combat model includes skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack. In adventure mode, control each party member tactically or let them act on their own. [*]Generated poetry, musical forms, instruments and dances. Watch the dwarves perform, or try it yourself! [*]Hundreds of animals and other monsters, including many that are randomly generated for each world. [*]Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves. [*]A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards. [*]Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments. [/LIST] With the goal of simulating all of existence, Bay 12 estimates they’re only about 44% done. [/QUOTE]
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