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<blockquote data-quote="innerdude" data-source="post: 8384970" data-attributes="member: 85870"><p>GURPS. Oh my gosh, GURPS GURPS GURPS. </p><p></p><p>First off, the whole "1 round = 1 second" thing is both tedious and ridiculous. Especially when a lot of times your whole action is, "I ready my weapon." Great. </p><p></p><p>Then you have to sit there and watch while 4 other people go through their combat turn. </p><p></p><p>"Declaring an attack . . . but do I apply penalties for hit location? Oh, so do I roll my actual weapon skill now, or the separate 'Hit Location Skill' number? Whatever, then I attack . . . but the defender has two possible defenses (parry and/or dodge). Did I hit? Yes? Oh. Cool, now what happens?"</p><p></p><p>"Oh, roll damage . . . but then look up what the hit location effect is if I did enough damage. Oh, and now the opponent has to make a Health check?"</p><p></p><p>And that doesn't even count the whole GURPS 4th edition stuff with burning fatigue to improve results, extend a particular maneuver, etc etc.</p><p></p><p>It's wasn't uncommon for a SINGLE ROUND of GURPS combat to take 20+ minutes.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8384970, member: 85870"] GURPS. Oh my gosh, GURPS GURPS GURPS. First off, the whole "1 round = 1 second" thing is both tedious and ridiculous. Especially when a lot of times your whole action is, "I ready my weapon." Great. Then you have to sit there and watch while 4 other people go through their combat turn. "Declaring an attack . . . but do I apply penalties for hit location? Oh, so do I roll my actual weapon skill now, or the separate 'Hit Location Skill' number? Whatever, then I attack . . . but the defender has two possible defenses (parry and/or dodge). Did I hit? Yes? Oh. Cool, now what happens?" "Oh, roll damage . . . but then look up what the hit location effect is if I did enough damage. Oh, and now the opponent has to make a Health check?" And that doesn't even count the whole GURPS 4th edition stuff with burning fatigue to improve results, extend a particular maneuver, etc etc. It's wasn't uncommon for a SINGLE ROUND of GURPS combat to take 20+ minutes. [/QUOTE]
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