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<blockquote data-quote="Azuresun" data-source="post: 8385438" data-attributes="member: 7022312"><p>This was my main beef with the 40K RPG's--the baseline percentages are really low (and in published adventures, negative modifiers are thrown around like candy, the writers seeming to assume that the skill levels will be something like 80+). And if you're not trained, your attribute is <em>halved</em>, which really pushes it into the terrain of "don't bother".</p><p></p><p>The assumption seems to be that you'll be dumpster diving for bonuses on every single roll (when you shoot someone, you're at +10 for a superior weapon, +20 for a short burst, +20 for point-blank range, etc), but that just shifts the problem around, as figuring out what the modifier is <em>this</em> time adds overhead to every roll, and can often get uncomfortable as you try to wheedle every possible bonus out the GM rather than just rolling the dice.</p><p></p><p>I do wonder what would happen with the system if you just increased skill baselines by +30 or something, or just said that if your skill after all modifiers is 50+, you can take a basic success rather than rolling.</p></blockquote><p></p>
[QUOTE="Azuresun, post: 8385438, member: 7022312"] This was my main beef with the 40K RPG's--the baseline percentages are really low (and in published adventures, negative modifiers are thrown around like candy, the writers seeming to assume that the skill levels will be something like 80+). And if you're not trained, your attribute is [I]halved[/I], which really pushes it into the terrain of "don't bother". The assumption seems to be that you'll be dumpster diving for bonuses on every single roll (when you shoot someone, you're at +10 for a superior weapon, +20 for a short burst, +20 for point-blank range, etc), but that just shifts the problem around, as figuring out what the modifier is [I]this[/I] time adds overhead to every roll, and can often get uncomfortable as you try to wheedle every possible bonus out the GM rather than just rolling the dice. I do wonder what would happen with the system if you just increased skill baselines by +30 or something, or just said that if your skill after all modifiers is 50+, you can take a basic success rather than rolling. [/QUOTE]
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